Staredit Network > Forums > SC2 General Discussion > Topic: starcraft2 is to colorfull?
starcraft2 is to colorfull?
Oct 19 2008, 4:31 pm
By: Devourer
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May 15 2009, 5:42 am Heinermann Post #121

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Quote
So to NOT note the difference we have to have a perfect vision, a perfect monitor, the perfect image encoding, the perfect monitor view angle and the proper display settings?
That's pretty outstanding and definetely not average, imo.
I'm only suggesting some possible reasons why some people "see" a difference.




May 15 2009, 6:58 pm Biophysicist Post #122



If we can get back on topic, I think I have a fairly interesting solution to the "Too colorful/hard to see anything" problem. What if there was a hotkey that caused all units to be rendered as a neon green (if friendly), bright yellow (if allied/neutral), or hot pink (if enemy) wireframe until the hotkey was pressed again? (Those colors were picked because they should stand out from the terrain pretty well. Except maybe an enemy air unit flying over Ash terrain on Ashworld.) I would find it a lot easier to tell how many zerglings there were (or whatever) if they were pink wireframes.

waddauthink?



None.

May 15 2009, 7:25 pm MadZombie Post #123



Quote from name:TassadarZeratul
If we can get back on topic, I think I have a fairly interesting solution to the "Too colorful/hard to see anything" problem. What if there was a hotkey that caused all units to be rendered as a neon green (if friendly), bright yellow (if allied/neutral), or hot pink (if enemy) wireframe until the hotkey was pressed again? (Those colors were picked because they should stand out from the terrain pretty well. Except maybe an enemy air unit flying over Ash terrain on Ashworld.) I would find it a lot easier to tell how many zerglings there were (or whatever) if they were pink wireframes.

waddauthink?
starcraft alpha/beta had out lines over every unit.



None.

May 15 2009, 8:36 pm FlashBeer Post #124



I just had to.


I opened up the picture in Photoshop, stretched the colors across, increased image size to get a closer look, and added arrows to show where the two colors meet.

The right one is lighter. You may need to stare at the colors and allow them to soak in, or adjust your monitor.



None.

May 15 2009, 11:51 pm Syphon Post #125



It's not actually lighter, it's a different hue. The luminosity is the same.



None.

May 16 2009, 5:26 pm Vi3t-X Post #126



Quote from name:TassadarZeratul
If we can get back on topic, I think I have a fairly interesting solution to the "Too colorful/hard to see anything" problem. What if there was a hotkey that caused all units to be rendered as a neon green (if friendly), bright yellow (if allied/neutral), or hot pink (if enemy) wireframe until the hotkey was pressed again? (Those colors were picked because they should stand out from the terrain pretty well. Except maybe an enemy air unit flying over Ash terrain on Ashworld.) I would find it a lot easier to tell how many zerglings there were (or whatever) if they were pink wireframes.

waddauthink?
That actually wouldn't be very hard to accomplish. Seems viable and interesting.



None.

May 17 2009, 6:08 am Heinermann Post #127

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Here's the solution: Modding.




May 19 2009, 8:41 pm O)FaRTy1billion[MM] Post #128

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Quote from Syphon
It's not actually lighter, it's a different hue. The luminosity is the same.
The right one seems more "washed out", it looks more white. On the boundary there is a very distinct change in color. When I see them separate I can still tell they are different; as I said, I noticed that before I even read the words.
I'm not bullshitting at all.



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May 19 2009, 9:42 pm Dungeon-Master Post #129



I do think they changed the unit texture right now. I do not remember where, just google it, but I saw pictures before/after and they now look more zerg-ish and less blocky, and will make my 768 meg RAM computer fwuck up.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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