Staredit Network > Forums > SC1 Map Showcase > Topic: Aerius Dei - Demo
Aerius Dei - Demo
Oct 2 2007, 4:22 am
By: JaBoK  

Oct 10 2007, 2:19 pm JaBoK Post #21



No, not yet, I'll rehost when I've made some more additions/changes etc. ATM it isn't worth bothering, seeing as I redid most of the terrain in the city and it's now got a bunch of unfinished parts.



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Oct 10 2007, 9:02 pm Jello-Jigglers Post #22



Quote from Cob
Does the file was edited ? If so, I'll dl it and play it with a great pleasure :P.
Wtf? skipped a few english classes have we? jk so your going to make a whole new thread with the edited map? will admins allow that?



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Oct 11 2007, 12:26 am JaBoK Post #23



No, they won't I meant that I'd replace the old one when I get farther. Ill onyl make a thread when the engine is finished.



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Oct 11 2007, 12:38 am Jello-Jigglers Post #24



Oh ok perfect. Thanks for answering my question! :)



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Oct 13 2007, 4:49 am JaBoK Post #25



Ok, here is the new demo thing, the terrain is all there, but consider the giant demo letters to be present. My suggestion is to play through the intro, and then go right back in to town to see what the town is like once it reverts to normal gameplay style, although the stores DO NOT work yet, in fact there are no triggers for them except entering and exiting. After that if you can, try to go east of the city and make it to the camp, as instructed, you probably wont make it without a group of players.

Attachments:
Aerius Dei-Demo.scx
Hits: 1 Size: 201.68kb



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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