Staredit Network > Forums > SC1 Map Production > Topic: City in Crisis
City in Crisis
Sep 27 2007, 7:38 pm
By: ETEFT(U)  

Oct 9 2007, 4:07 am Screwed Post #21



Hey I have school exams going on for two weeks... I won't be on until the 20th of October. I shouldn't even be on SEN right now ><



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Oct 10 2007, 7:03 pm ETEFT(U) Post #22



http://www.maplantis.org/index.php?map=1230
Map is done.



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Oct 10 2007, 10:35 pm E-ffect Post #23



Hello ETEFT, map looks interesting pretty basic in ideas but i like your maps they always seem to fullfill my boredum on a friday night. :D



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Oct 11 2007, 12:18 am RoryFenrir Post #24



....I didnt play it on B-net and im not a huge fan of zombie maps but i would change the name from city in crisis to big 1 story building in crisis...

...no offence

I liked your starting movie thing but after that it didnt go anyfarther, so i guess its not a 1 person map



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Oct 11 2007, 1:44 am ETEFT(U) Post #25



Quote from wHiZZ
Hello ETEFT, map looks interesting pretty basic in ideas but i like your maps they always seem to fullfill my boredum on a friday night. :D

Hey wHiZZ, thanks, I hope you do enjoy it.

Quote from RoryFenrir
....I didnt play it on B-net and im not a huge fan of zombie maps but i would change the name from city in crisis to big 1 story building in crisis...

...no offence

I liked your starting movie thing but after that it didnt go anyfarther, so i guess its not a 1 person map

Yea, it is a multiplayer map. It invovles team work and puzzle solving. It wont let you play single player.



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Oct 11 2007, 7:02 pm Paravin. Post #26



So when is next test? I didn't have time for last one..



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Oct 12 2007, 5:59 am ETEFT(U) Post #27



Quote from Paravin.
So when is next test? I didn't have time for last one..

No next test, map is done. You can download it here: http://www.maplantis.org/index.php?map=1230



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Oct 12 2007, 3:34 pm Paravin. Post #28



So much for testing! :D



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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