Staredit Network > Forums > SC1 Map Showcase > Topic: Diplomacy: Halo Wars!!
Diplomacy: Halo Wars!!
May 7 2009, 1:08 am
By: Polkaman  

May 7 2009, 1:08 am Polkaman Post #1



Welcome to my new map, Diplo: Halo Wars v1.1.

This is very related to Galactic Conquest or Diplo: Galactic Empires.

In the beginning, you select from three races. The USNC (Terran), The Covenant (Protoss), or The Flood (Zerg). After that, it's a fight for the universe! Create buildings next to Tower Doodads for income every year. Every race you select you will get a Hero. Use him/her wisely, they're very strong. A big reason heros die is for their transports getting killed.

The three races thing is pretty unique. Every town is guarded by a system of other defenders. You may also select the option of Sentinal On or Off after everyone has chosen their race. Sentinals are a big strategy factor, if they're turned on it's a lot of added dificulty. Sentinals are Arbiters, which come to the rescue when you attack a base. Their cloak is a huge pest, but the good thing is they don't attack you. A different way to get money is, if your FLood you get a steady income by the second. If you are the USNC or Covenant you can make additional Supply Pads or Warehouses. These will make your steady income faster, followed by the Yearly Income.

Heros.
Each race has a Hero. The Flood has a Gravemind (Spawns Broodlings) and the Infected Spartan. The Covenant has the prophet of Regret, the Arbiter, and the Brute Chieftain. The USNC has Captain Cutter, Sargent Forge and Dr. Anders, just like in the game. Each hero has a special spawn. For example, Energy Sword Elites, for the Brute Chieftain are switched for Brutes. Dr. Anders has Battle Rifle Marines instead of Assault Rifle Marines. Captain Cutter, instead of a unit change gets an instant Tech Level 1. The Gravemind (Flood) has continually spawning Broodlings. Each hero will continually activate their unit morphs until they are dead. (Except the Gravemind and Captain Cutter)

Tech Levels.
Your tech level is represented by your gas count. For different buildings and units in this game, there is a different Tech Level. The maximum Tech Level is 4, each with increasing cost. A USNC Marine will cost say, 85 Minerals and 0 Gas (Tech) A spartan, however is advanced and costs 2 gas. Upgrade or check your next Tech Level cost by the civillian at the bottom of the map.

You can also transfer money to people.

The winning condition is for YOUR TEAM to kill all your foes. That means no more buildings for the enemy.

Have Fun and Play Fair! :D

EDIT: I've added v1.1, which is way funner and balanced. Thanks to trying!

Attachments:
Halo Wars v1.1.scx
Hits: 15 Size: 83.48kb

Post has been edited 2 time(s), last time on Jun 1 2009, 10:37 pm by Polkaman.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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