Staredit Network > Forums > Modding Assistance > Topic: ID# List?
ID# List?
May 5 2009, 6:40 pm
By: FlashBeer  

May 5 2009, 6:40 pm FlashBeer Post #1



I was wondering if someone mapped out IDs of imgol #s, sprol #s, and/or sound file #s onto a list.



None.

May 5 2009, 6:46 pm Biophysicist Post #2



DatEdit/PyDAT have searchable lists. IceCCUI/PyICE also have lists of all image/sprite IDs, but they aren't searchable.



None.

May 5 2009, 8:22 pm FlashBeer Post #3



IceCC had a lot of unknowns listed, and DatEdit's did not match up correctly when I tried them in iscript.



None.

May 5 2009, 8:59 pm Symmetry Post #4

Dungeon Master

DatEdit's are definitely correct... Are you sure you're using the correct values?



:voy: :jaff: :voy: :jaff:

May 5 2009, 9:32 pm Sand Wraith Post #5

she/her

Which tools are you using and what are their versions?




May 6 2009, 12:31 am FlashBeer Post #6



In DatEdit v1.4
For sounds, I use the number next to Sound File:
For sprites, I use the number next to Images File:

I use IceCCUI for iscript



None.

May 6 2009, 12:32 am A_of-s_t Post #7

aka idmontie

Sounds are one number off (because of the numbering).
You use the sprite number for sprites and the image number for images.



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May 6 2009, 9:52 am BroodKiller Post #8



The IDs included in DatEd and PyDat are 100% fine, unless there is something that I do not know of. For a text resource, check this out:

http://stormcoast-fortress.net/Spc/

I made it years ago, but it should be still actual, for all I know.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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