Staredit Network > Forums > SC1 Terrain > Topic: Backwards Ramps!
Backwards Ramps!
Oct 9 2007, 4:53 am
By: blacklight28  

Oct 9 2007, 4:53 am blacklight28 Post #1



Does anyone have a backwards sunken ground ramp? I need this for a map I'm making.



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Oct 10 2007, 8:46 pm Jello-Jigglers Post #2



1) Tell me how you got so many fetchin' minerals!( :lol: )
2) Be more specific cause I'm not sure I understand... But if I can get what the concept is I'll try :)



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Oct 11 2007, 3:55 am blacklight28 Post #3



1) Donations of 1000 :)
2) I need every backwards ramp from twilight you have.



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Oct 11 2007, 12:03 pm Kenoli Post #4



I can't imagine how to do anything better than just square tiles between sunken ground and crushed rock, considering the lack of doodads for either terrain type.
It doesn't look too bad. Actually, it looks a lot like the normal edge. That's not really a good thing though.




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Oct 11 2007, 1:25 pm Jello-Jigglers Post #5



Yeah the sunken will be tricky cause it doesn't have any doodads to work with, but I suggest using part of the ramp if your going to do it... That's all I have for you. sorry. :(



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Oct 11 2007, 10:06 pm blacklight28 Post #6



Well, can I have the other backwards ramps then? I need all the possible backwards ramps you have for twilight plz.



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Oct 11 2007, 11:27 pm blacklight28 Post #7



How's this backwards sunken ramp?

http://img227.imageshack.us/my.php?image=screenshotsi0.jpg

EDIT: It's hard to tell what the backwards ramp is... for all of them but they are fully non-buildable...mostly, and they work. and aren't very blocky. The ramp is the part with the mud going into the sunken ground.

EDIT2+3: OMG I GOT 2 MINERALS!



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Oct 12 2007, 12:00 am payne Post #8

:payne:

Nice backward! Seriously.. it's... soft :D



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Oct 12 2007, 4:05 am Jello-Jigglers Post #9



I wouldn't say soft, but it will have to do wont it? Or, you could try using sprites/units to cover it. Just a thought :)



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Oct 12 2007, 4:07 am blacklight28 Post #10



Nah, it's for a melee map. I'm not gonna use sprites for that.



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Oct 12 2007, 4:14 am Jello-Jigglers Post #11



so units like floor traps or beacons? idk maybe you'll find something. :)



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Oct 12 2007, 4:50 am blacklight28 Post #12



It's not THAT blocky... Just the unbuildable terrain cause we all know it would be cheap if you could build on a ramp and the other side couldn't.

EDIT: Don't forget that I need the other backwards ramps. Like bascila to ground.

Post has been edited 1 time(s), last time on Oct 12 2007, 5:01 am by blacklight28.



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Oct 12 2007, 5:18 pm Jello-Jigglers Post #13



Quote from blacklight28
It's not THAT blocky... Just the unbuildable terrain cause we all know it would be cheap if you could build on a ramp and the other side couldn't.

EDIT: Don't forget that I need the other backwards ramps. Like bascila to ground.
As of now i haven't tried many back ramps except high to low dirt... i'll try to explore some more when I'm out of school. :)

Any yes in game that will be hecka blocky. You need to realize that in game is played at 150-200% magnification on scmd2's standards. Take a look at that mag and you'll see lots you didn't notice before like those huge lines between the cracked dirt and the sunken ground. :|

---EDIT---
k heres something, not much but something:

Basilica Back-Ramp:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Help%20Files/Basilicaback-ramp.png

Notice it almost looks like it is actually declining to the next level. Anyways it's the best I've got. :)

Post has been edited 1 time(s), last time on Oct 12 2007, 9:16 pm by Jello-Jigglers. Reason: added picture :)



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Oct 12 2007, 9:44 pm blacklight28 Post #14



Lol, nty. I need something less blocky, no offense Jello.

EDIT: And yes it is pretty blocky but people probably don't examine the ramps when they're playing melee. On the other hand, even if you don't examine your backwards bascila ramp, you'll still notice how blocky it is.



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Oct 12 2007, 9:54 pm Jello-Jigglers Post #15



Quote from blacklight28
Lol, nty. I need something less blocky, no offense Jello.

EDIT: And yes it is pretty blocky but people probably don't examine the ramps when they're playing melee. On the other hand, even if you don't examine your backwards bascila ramp, you'll still notice how blocky it is.
Ok, step right up. :) You give it a try.

K here's the primitive ramp that isn't really a ramp it is just less blocky... Better?

Basilica Back-Ramp(old):
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Help%20Files/Basilicaback-ramp2.png

Post has been edited 1 time(s), last time on Oct 13 2007, 12:22 am by Jello-Jigglers.



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Oct 13 2007, 3:10 am blacklight28 Post #16



But I don't wanna try. It's to hard for me. A pro terrainer like you should do it. :P

EDIT: And that's pretty nice.



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Mar 1 2008, 8:56 am Soul)WuZ Post #17



errr heres a 3 ramps not to great but w/e

Attachments:
RAMP.scx
Hits: 17 Size: 53.38kb

Post has been edited 1 time(s), last time on Mar 1 2008, 8:57 am by Soul)WuZ. Reason: stuffed up words much?



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Mar 1 2008, 2:56 pm Falkoner Post #18



Man, Jello, those ramps are sexy!



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Mar 1 2008, 7:48 pm Soul)WuZ Post #19



ya jello nice ramps could do with a bit of fixing



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Mar 1 2008, 10:10 pm Nintendo_Confed Post #20



thats the third time today ive seen an old ass topic being brought back. Nice stuff by the way.
Edit:4th time, twice by the same guy: Soul)WuZ

Post has been edited 1 time(s), last time on Mar 1 2008, 10:18 pm by Nintendo_Confed.



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