Staredit Network > Forums > Modding Assistance > Topic: Extracting SC .GRPs?
Extracting SC .GRPs?
Apr 28 2009, 1:54 am
By: FlashBeer  

Apr 28 2009, 1:54 am FlashBeer Post #1



I tried looking around but the only thing I could find was this tutorial http://www.staredit.net/topic/440/

I downloaded RetroGRP and followed the instruction but couldn't get the .grps
Clicking on 'Locate Archive and selecting StarDat.mpq comes up as "Errrrrror", and I couldn't locate .grps anywhere.

I tried opening StarDat.mpq in WinMPQ, but nothing came up.

So, basically I'm asking, how do I get the .grps?



None.

Apr 28 2009, 2:13 am IskatuMesk Post #2

Lord of the Locker Room

Use winmpq to extract the grps (make sure you have the list file or all you get is unknowns), then open them in shadowflare's grp converter. You'll also need the palettes.

Don't use retrogrp for anything other than previewing as it can and does distort graphics.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Apr 28 2009, 2:53 am Excalibur Post #3

The sword and the faith

SFGRPConv for actually converting, and GRPEdit (though it's hard to find.) for previews.




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Apr 28 2009, 3:02 am FlashBeer Post #4



Thanks for the info.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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