Staredit Network > Forums > SC1 Map Showcase > Topic: The Undead - Darkness 1.09
The Undead - Darkness 1.09
Apr 15 2009, 5:29 am
By: MANight  

Apr 15 2009, 5:29 am MANight Post #1



Description: In this ums map you have the decision to be an undead commander or a survivor. As a survivor your main objective is simple. find a good place to set up camp/base, start a colony, and eventally kill the undead with your remaining allies. As the Undead, you must kill the survivors as soon as possible. remember, the faster you kill them the easyier it will be in the future.

Created by: MA[Night]//VXx[Night]xXV

Terrain: jungle
Size: 128x128
Players: 8
Teams: 2

FAQ:
Q:"What...? i dont get a selector?"
A:"Its under the sprite at the bottem left corner in your section."

Q:"Do i number my ling while stacking?"
A:"Yes."

Q:"Can i build more then one miner in the mining section?"
A:"No."

Q:"My dropship exploded, why?"
A:"You are only allowed to have one dropship in VDarkness"

Q:"Why dont you fix the glitches?"
A:"Because i am to lazy and i am already working on my third undead map."

Small Glitches:
buildings can be landed up top.
lag can be built up if you mass units and they cannot move from the move location. "common for undead"
move back locations arnt big enough so make sure you move ur selector to the middle once ur done buying!

Large Glitches:
not mentioning any because you might utalize them ;o. keep them to yourselfs if you find them.

any questions further ask here.

Attachments:
The Undead - Darkness 1.09.scx
Hits: 7 Size: 68.46kb

Post has been edited 1 time(s), last time on Apr 15 2009, 5:50 am by MANight.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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