Staredit Network > Forums > SC1 Map Showcase > Topic: Mind Ball
Mind Ball
Apr 4 2009, 11:28 pm
By: Yami  

Apr 4 2009, 11:28 pm Yami Post #1



Eh its a mini map what can I say? It is kinda fun. 8 Players and stuff so yeah.
Basically, in the beginning P1 has barracks. Make marines for +50 HP.

"Instructions"!

Mind Control a zerg lurker to move your science vessel, be careful, the science vessel hurts enemy Dark Archons.
When you have 0 HP, you die.
That's it.

http://www.staredit.net/files/589/

Criticism is cool I guess, beating me up with stuff like "DUDE THIS SUX" is considered not cool.



None.

Apr 4 2009, 11:31 pm Pigy_G Post #2



Fun map! Even pubbies can understand!



None.

Apr 4 2009, 11:32 pm xYoshix Post #3



This is a very fun map. Everyone should try it ^^. Its easy to play, but you need a lot of experience to master it.



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Apr 7 2009, 10:03 pm UnholyUrine Post #4



It's so hard~!! .. I got owned by some random pubby :C

I wish the lurkers were put more closely together.... My big problem is that I keep missing the lurkers... :C

anyway, fun stuff =P..



None.

Apr 11 2009, 2:57 am Moose Post #5

Armor: 90.50%

Quote from Pigy_G
Fun map! Even pubbies can understand!
Most of them. :lol:
Could use some more instructions. Granted setting up the game is not hard, but it would be more professional to tell me how to do so.

Anyway, it's a pretty fun game. The arena gets a bit large when there aren't many players. (I played with four)

We were playing and blue left in the middle of it. All the DAs and Vessels exploded and a bunch of Lurkers in the middle got removed. Nothing happened after that so we left. Not sure what happened there.




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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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