Staredit Network > Forums > SC1 Map Production > Topic: Lava World Tug-O-War
Lava World Tug-O-War
Mar 16 2009, 6:48 am
By: Zantranzaspo  

Mar 16 2009, 6:48 am Zantranzaspo Post #1



<Copy + Paste topic title>
Working on a Tug-O-War map as a test of my map making skills.
well... to see if i can make a map with triggers...

Any ideas for unit balancing, trigger mapping or any other things appreciated.

I am aware that i don't have some buildings. The buildings that i want to add will be added later on.

Edit: Each person has a choice between 5 different units to spawn (Hydralisk, Zergling, Firebat, Ghost, Marine).
There is a small selection of special units/effects to create by acquiring civillians after a set amount of kills (probably 1 per 25 or 50).
to the right is a set of terran and zerg buildings for each player (only terran to be allowed to create units).
Once 5 enemy units cross into your starting spot (at the same time) you lose.

Attachments:
Tug - O - War.scx
Hits: 2 Size: 41.1kb

Post has been edited 2 time(s), last time on Mar 16 2009, 8:04 am by Zantranzaspo. Reason: Adding info



None.

Mar 16 2009, 7:44 am FatalException Post #2



YOU MUST CONSTRUCT ADDITIONAL PYLONS SCREENSHOTS.

Also, in a Tug-o-War map, you don't really have to worry about balance too much, since both sides will be getting a constant stream of the same units, unless it's the kind where you get to choose the unit that gets sent en masse and it doesn't have all the other ones as uber units, i.e. Zig-Zag Tug-O-War.

Good luck!



None.

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