Quote from name:James Buchanan
Use tmprmgraphicstart like FTS suggested?
Yep, I've already used it....
I've even tried removing all the imgol/imgul/playfram from the script as you suggested....
Problem: The unit is selectable.
Tried to change the images.dat, quitting the "Clickable" option.
Then changed the units.dat the "Advanced" Tab, seleting the "Single Entity" option.
It works, but the rare truth is that the unit is still selectable in the game. The "Single Entity" option avoid to select more than one unit with the drag&click, but if you select just one unit, it's still selectable. You didn't click it and you didn't selected more than one.
So I guess the code of the Map Revealer is really unique.
Even I changed the Firegraft to the "Unselectable" option (I didn't mean it to work, but.....), and it doesn't work....
Of course, the #000000 stuff, doesn't mean that black is transparent. The palette is based in indexes, not in colors....so the transparent color is the index 0. But in my Starcraft (maybe it is malfunctioning or something...., never mind...), the transparent frames doesn't work.
@ ShadowFlare: The converter I use is: GRP Edit to view the GRP's, GRP Converter to convert units, weapons and colored stuff and the GRP Editor from the Stardraft plugin to make the wireframs. I've never used Retro GRP..... but i'm gonna try it soon.
None.