Staredit Network > Forums > SC1 Map Showcase > Topic: vHP Test map (new version)
vHP Test map (new version)
Mar 3 2009, 5:00 pm
By: payne  

Mar 3 2009, 5:00 pm payne Post #1

:payne:

Yap yep yip yop yup!
I've worked on this after Lethal_Illusion told me about how to "solve" my problem with the vHP.

This permit to control the damages done by monsters on you. The basic vHP system only allows you to detect when a vHP unit got killed under your heroe and substract some damage, though you CANNOT differentiate if the monster that killed that vHP attacks of 100 or of 10 000, which is where this comes in.

The idea of this is to use one computer per damage per area.
For example, in area 1, cpu player 6 is dealing 1 damage/hit, p7: 2, p8:3.
In the area 2, p6:3, p7:4, p8:5.
This is very wise and I'd like to thanks Lethal for his idea ^^


P.S. : Pigy_G is just a useless unit that can take up to 10 hits since he can serve as a meatshield. He is left behind when you pass from area 1 to area 2 and when you'll have finished the map, a little movie about "what happens to Pigy_G left behind" pops-up ^^
P.S. 2: You must clear the area 1 before teleporting to the area 2 and you must clear area 2 before watching the movie :P

Here's the test map (new version, the other one was making Pigy_G way too annoying :P but still, the movie doesn't work :( Could someone please try to fix it? That would be really appreciated :D)
[Add 7 hits to the actual count to know how many people have tried it (just for you to know :P)]

Attachments:
AWEF.scx
Hits: 16 Size: 58.8kb

Post has been edited 3 time(s), last time on Mar 4 2009, 3:12 pm by payne.



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Mar 4 2009, 3:09 pm payne Post #2

:payne:

No comments/Feedbacks? :O
This is the 4th version, I fixed a little error that was making the file bigger. Still, I couldn't find why the movie do not work... Maybe wait blocks, I dunno. I tried to move the hyper triggers to the Player 3 which should have solved it but I haven't reached the end with this version :P Someone tell me? :D
Anyways, what you think of the concept, the movie at the end, etc...
And yes, I didn't care about aesthetics so the texts are plane ^^



None.

Mar 4 2009, 9:59 pm ForTheSwarm Post #3



WTF? How long does it take to kill a hydralisk? I attacked it like 10 times and it still didn't die!



None.

Mar 4 2009, 11:44 pm payne Post #4

:payne:

Hydralisks are okay :P
They have 1 hp and 0 armor and the ghost's attack is of 1, but the type of attack of the ghost makes his attack ineffective against medium units or something like that so it takes more shots ^^
Have you reached the end? :D



None.

Mar 5 2009, 10:53 pm Pyro682 Post #5



It's alright...
You can completely evade any of the goon shots, and some of the hydralisk shots. I didn't make it to the end. Not enough HP.
It takes 5 consecutive shots to kill a hydralisk.



None.

Mar 6 2009, 1:11 am payne Post #6

:payne:

Have you tried to kill an ultra alone? ;P
And it is possible to reach the end with the HP I gave; I've beaten my map 3 times ^^



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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