Staredit Network > Forums > SC1 Map Production > Topic: Pac-Man Tourney
Pac-Man Tourney
Mar 4 2009, 1:49 pm
By: emptyy  

Mar 4 2009, 1:49 pm emptyy Post #1



Yo, I was known as empt[y] back in the day... few if any probably remember me.
I never made a map, but played Starcraft for a couple of years.
I created some maps of just terrain, but I've lost all the files.
I had some retro Pac-Man terrain, and this is the remake...

(I hope to make it before starcraft2 comes out)

Quote
Welcome to the: Pac-Man Tourney ! ! !

-Four players in a free for all with two games at once; one versus one matches
where first one to pass level eight or one with the most points at zero lives... WINS!


-With classic style dots, energizers, and fruits...

... you rack up the points by eating them...
--dots: ten points each
--energizers: fifty points each
--first ghost: two hundred points
--second ghost: four hundred points
--third ghost: eight hundred points
--fourth ghost: sixteen hundred points

... and if they are all gone...
--one hundred eighty four dots
--four energizers
--up to sixteen ghosts
--one fruit

... you move on to up to eight levels...
--level one: cherry
--level two: strawberry
--level three: peach
--level four: apple
--level five: grapes
--level six: galaxian
--level seven: bell
--level eight: key

... which enables ghosts with specials.
--blinky or shadow: turns invisible
--pinky or speedy: speed boost
--inky or bashful: ink bomb
--clyde or pokey: clone copy

-Progress and Gameplay Screens Coming Soon.


Post has been edited 1 time(s), last time on Mar 4 2009, 7:33 pm by emptyy.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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