Staredit Network > Forums > SC1 Map Showcase > Topic: Scourge of Athena Mission 1 Beta
Scourge of Athena Mission 1 Beta
Mar 3 2009, 4:34 am
By: Jacker  

Mar 3 2009, 4:34 am Jacker Post #1



Greetings, this is a beta of the first level of a campaign I'm working on.

Specifics:
Players: 1
Map Size: 192 x 128
Triggers: 100% Complete
Bug Testings: 90% Complete
Voice Acting: 20% Complete (Only the briefing and a little in the map)
Terrain: 100%

This campaign begins a little before Starcraft and I plan on having it last until the end of Broodwar and possibly beyond. It follows the plight of the Red Bandits, an Robin Hood like organization originally founded to help the needy on Chau Sara. Unfortunately a lot of people in the ranks of the group have forsaken the originally message for their own greed, and even their honorable leader is beginning to be influenced by the corruption within. Now the Zerg are invading Chau Sara and the Red Bandit's feel the only way to survive is to evacuate the planet. The objective of this mission is to procure the dropships necessary for this to happen.


Main characters and their squadron.


Civilian Starport


New Pittsburgh


New Pittsburgh is hit by the first wave of Zerg.

Keep in mind that the map is fogged out and you won't be able to catch everything that is happening, you can only hear it.

Ze Beta is below.
http://www.megaupload.com/?d=EZTRNXFP

Post has been edited 2 time(s), last time on Mar 3 2009, 2:42 pm by Jacker.



None.

Mar 3 2009, 5:21 pm Norm Post #2



You should make the text a bit easier to read by perhaps changing it to white.



None.

Mar 4 2009, 10:30 pm Jacker Post #3



I'll get to work on that thank you for your suggestion.



None.

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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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