Staredit Network > Forums > SC1 Map Production > Topic: RE: Raccoon City 2
RE: Raccoon City 2
Jun 16 2008, 6:07 pm
By: Excalibur
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Feb 28 2009, 10:12 pm CHuFo Post #141



Dead map? :(



None.

Feb 28 2009, 10:52 pm Excalibur Post #142

The sword and the faith

Not dead at all. http://www.staredit.net/topic/5251/




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Feb 28 2009, 11:19 pm CHuFo Post #143



Good :)



None.

Apr 14 2009, 12:02 am Zell. Post #144



/w me for future testing times if this be played, I play a mean raccoon city original so should be fun :)



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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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