Staredit Network > Forums > Modding Assistance > Topic: Scm draft problems
Scm draft problems
Feb 16 2009, 12:43 am
By: RoryFenrir  

Feb 16 2009, 12:43 am RoryFenrir Post #1



so im working on a campaign map for my mod with scm draft, and it works fine when i load the new mpq, but when i click on something on the scenario tab, it crashes.

Is this a problem with my mod or scm draft?



None.

Feb 16 2009, 12:52 am Falkoner Post #2



Most likely it's a problem with SCM Draft+your mod, I'd get this moved to the Modding forums, they probably know better.



None.

Feb 16 2009, 1:53 am Sand Wraith Post #3

she/her

As Falkoner said, it's probably a combination of the two that causes this problem. I highly suggest making the map without the mod applied, and then testing it with the mod.
As in, work on the campaigns maps without the mod activated.




Feb 17 2009, 2:10 am RoryFenrir Post #4



ya i got a system to work this out now, i have one profile with mod, and one without



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: jy2413804