Staredit Network > Forums > SC1 Map Showcase > Topic: Arctic Snipers RPG
Arctic Snipers RPG
Feb 9 2009, 8:10 am
By: Polkaman  

Feb 9 2009, 8:10 am Polkaman Post #1



Hey guys..

I completed this map a while ago, but i've decided to release it here! heh heh..

This is like Soviet Snipers by Trooper(DE), your in a land filled with snow with enemy and you need to make your way out. Shoot with A+Left Click There is an ammo system, revive, heal, and heat.

Ammo: Minerals = Shots. If you kill someone, your mineral will decrease. Gas = Clips. If you run out of minerals, there will be a short reloading time. Careful not to run out of these!

Revive: When a player dies, you can go to their corpse (Spider Mine) to revive them. Your revives are limited though, so watch out.

Heal: Just a first-aid kit that will heal your Sniper, since it can take more than 1 hit..

Heat [v1.3 Only]: Well, your in the Arctics! Everyone's heat system goes down at a steady pace. Once your heat reaches 0, you will be frozen to death and need to be revived. Your corpse should stay at 50 heat.

There are some added extras, like BGM and footsteps..

So, if you could, try this! I'd love some feedback, comments, etc.

Also, if anyone could help me, i have something in the size of the map. In 1.3, i made the footstep wav about 50kb smaller, and the reload wav smaller, but the file got bigger 0.o

Anyone know what's wrong?

If theres some interest popping up i'd gladly put up some pics of gameplay. Cant do it in a flash though, cause I have dial-up. <3

And to think.. This all started when Hikari have me a Magnum shot wav..

Attachments:
Arctic Snipers 1.2.scx
Hits: 14 Size: 299.07kb
Arctic Snipers 1.3.scx
Hits: 19 Size: 367.31kb



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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