Staredit Network > Forums > Modding Assistance > Topic: Material rendering in gmax?
Material rendering in gmax?
Feb 7 2009, 6:45 am
By: TriggR_HappE  

Feb 7 2009, 6:45 am TriggR_HappE Post #1



I was wondering if anyone could give me a quick walkthrough on how to render materials using the rendering plugin for gmax. It renders as a different color with the material applied, but as a solid color rather than a texture. Maybe I just missed a checkbox somewhere or something.



None.

Feb 7 2009, 8:50 pm Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Which plugin and can I see pics of the output?



fuck you all

Feb 7 2009, 10:16 pm A_of-s_t Post #3

aka idmontie

I've never gotten a render plugin for gmax to work properly.



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Feb 8 2009, 2:46 am TriggR_HappE Post #4



I'm using the http://www.knochlet-development.de.tt/Gmax RenderSuite 1.0 BETA 3
[/url] plugin.

Well I figured out how to make the textures work, but they only work on standard primitives like boxes, spheres, and cylinders. So I can't edit the shapes at all if I want to texture them. Is there a way to texture compound objects or standard primitives after tappering or mesh editing and such?

Post has been edited 1 time(s), last time on Feb 8 2009, 4:42 am by TriggR_HappE.



None.

Feb 9 2009, 11:25 pm TriggR_HappE Post #5





Lol wtf? This thing is retarded.



None.

Feb 10 2009, 1:46 am RoryFenrir Post #6



rendering for gmax would be sweet, and nice model by the way.



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