Staredit Network > Forums > SC1 Terrain > Topic: 20x10 Terrain squares
20x10 Terrain squares
Feb 5 2009, 7:25 am
By: youarenotworthy  

Feb 5 2009, 7:25 am youarenotworthy Post #1



(If a moderator sees this, please delete my other post?)

I am looking for some good terrainers to help give me an idea of what style to use on terrain for my map.

I have decided to do the terrain myself but would like to see if anyone has suggestions as to how to make really good looking terrain, NON-isometric, within a 20x10 grid frame.

Maybe if anybody's interested they could submit mini-projects and compare, sort of like a contest, and at the same time help me decide what sort of style to use.

(I will not use any of the projects submitted, only to get an idea of how to style a non-isometric square.)

Tileset is jungle.

I think this is a cool idea even if I didn't need help with ideas, please participate. ^^



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Feb 5 2009, 10:40 pm Toothfariy Post #2



i suggest u get a copy of crescent dyne and look how he blends things, its a map just full of crazy terrain blends



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Feb 5 2009, 11:33 pm youarenotworthy Post #3



Ooh, ty. :)



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Feb 5 2009, 11:48 pm stickynote Post #4



That may not work for small 20x10 sets of terrain. Crescent dyne is too cluttered. In my opinion, you have to be more efficient with space sue, since the player won't have a lot of room to move around in.



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Feb 5 2009, 11:51 pm Morphling Post #5



Quote from stickynote
That may not work for small 20x10 sets of terrain. Crescent dyne is too cluttered. In my opinion, you have to be more efficient with space sue, since the player won't have a lot of room to move around in.
I agree. Lethal explained that he was going to use a grid to move units and such when he worked on CD because the lack of movement space.



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Feb 9 2009, 3:27 am payne Post #6

:payne:

Check out Elementa's terrain ;P



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Feb 9 2009, 3:31 am Falkoner Post #7



The screen is actually 20x12...



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Feb 10 2009, 8:18 pm Morphling Post #8



Quote from Falkoner
The screen is actually 20x12...
Yeah, but the Hud cover most of the bottom 2 tiles.



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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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