Staredit Network > Forums > SC1 Map Showcase > Topic: Diplomacy Maps
Diplomacy Maps
Feb 4 2009, 12:55 am
By: KiIIer2121  

Feb 4 2009, 12:55 am KiIIer2121 Post #1



this is a topic for diplomacy maps post fun working diplomacy maps

Civilization The Legacy

A map of the world, where you replay the history of Earth from the Stone Age to the Nano Age. Can your civilization stand the test of time? or will it fall and dieout?...

http://postdownload.filefront.com/13192764//fdc88093021c94aa4d10af521eaa2c339b914ca0613db2a9471ffce21bc9780199f1fb653d3ce3be

Diplo Infi 2.8 Beta

This is a diplo map thats in Europa theres 3 modes , StateCraft,Diplomacy and Phantom modes

http://postdownload.filefront.com/13192793//fdc88093021c94aa4d10af521eaa2c339b914ca0613db2a9471ffce21bc9780199f1fb653d3ce3be

Diplomacy Gold x2 Offical2

Choose from 2 diffrent countrys 20 pickable countrys in this diplomacy

Attachments:
Diplomacy Gold x2 Official2.scx
Hits: 7 Size: 173.83kb



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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