Staredit Network > Forums > Modding Assistance > Topic: Graphics-Only Mods
Graphics-Only Mods
Jan 31 2009, 2:33 am
By: NightKev  

Jan 31 2009, 2:33 am NightKev Post #1



I heard somewhere (I forget when/where x_x) that if you make a mod that only changes the graphics of units, it won't desync on battle.net. Is this (semi-)true?



None.

Jan 31 2009, 2:36 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

It is true.

You'll need the other person to have the mod, though, so you can both see the changes. Either that or must have SCMloader on.



fuck you all

Jan 31 2009, 2:53 am NightKev Post #3



I meant if only one of the people had the mod running, >_>. I don't care about the other people :P.



None.

Jan 31 2009, 3:13 am Biophysicist Post #4



Graphics-only mods work fine on bnet, but it'll only work for you, the other people will still see the normal graphics.

I always run DreamCraft and it works fine on bnet. Only problem is forgetting what color I am. :\



None.

Jan 31 2009, 4:19 am NightKev Post #5



Yeah, I just wanted to know if I could play with the altered graphics without desyncing, it doesn't matter if the other people have the mod or not. I have an evil plan that involves a graphics-only mod... ;)




Jan 31 2009, 3:45 pm Symmetry Post #6

(Killer_Kow)

.grp* only mods won't desync, among a few other things. If you change the graphics of something, you can't meddle with its iscript, its size, or other things like that.



:voy: :jaff: :voy: :jaff:

Feb 1 2009, 4:00 am poiuy_qwert Post #7

PyMS and ProTRG developer

You could also edit palettes, like the cloaked unit palette for instance ;)




Feb 1 2009, 5:09 am NightKev Post #8



Quote from poiuy_qwert
You could also edit palettes, like the cloaked unit palette for instance ;)
Ah, I hadn't thought of that... hehe...



None.

Feb 2 2009, 4:07 pm Heinermann Post #9

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Modifying iscript, DAT files, etc. will work on a conditional basis with people who don't have your mod.




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