Staredit Network > Forums > Games > Topic: Classic Destruction Derby
Classic Destruction Derby
Jan 23 2009, 4:23 am
By: DaltonSerdynski  

Jan 23 2009, 4:23 am DaltonSerdynski Post #1



Man that game was awesome and the tracks were killer. The idea of driving in a full track but 8 cars going the opposite way are going to hit you when you guys pass each other. Man...it was sick it actually didn't matter if you were in first it mattered who lasted the longest and who did the most damage. your car dies after the time limit reached zero you gain extra time hitting check points. Anyone remember this classic?



None.

Jan 24 2009, 12:13 am ClansAreForGays Post #2



A little, and I think the creator to the idea from his massive HotWheels Crash Tracks




Jan 24 2009, 5:24 am DaltonSerdynski Post #3



there was more ways to drive like hiddne paths to go where you can miss oncomming cars and the track was huge!



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Jan 24 2009, 8:44 am Kellimus Post #4



Carmageddon is hella better.



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Jan 29 2009, 5:13 am DaltonSerdynski Post #5



Never played it? was it for the n64?



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Jan 30 2009, 2:35 am Hug A Zergling Post #6



:lol: I think it was rated "The worst game for the n64" It even beat Superman 64 :P
It's pretty bad.
Carrmageddeon, that is.

Post has been edited 1 time(s), last time on Feb 20 2009, 5:48 pm by Hug A Zergling.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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