Staredit Network > Forums > SC1 Map Showcase > Topic: Cannon Wars
Cannon Wars
Jan 21 2009, 4:31 pm
By: newBorn  

Jan 21 2009, 4:31 pm newBorn Post #1



FROM THE MAPS in 10 MINUTES SERIES:

The basic concept of this map is crazy, using cannons for offense!!

WTF?!

Cannon Wars is a simple map for 4 players, in which players capture Point's (By building Shield Batt nearby.) which generate money from building Zeolots, to finance the cannon conflict.
To spicy it a bit u can build Cybernetic Core which in fact is a BOMB!
If u build it everything around explodes with bright fire, however its not that easy to plant it.

To have it fully balanced and fun however FH is required, eventually 1v1.

Oh Well. Enjoy! (or not, who cares :P.)

Attachments:
Cannon War.scm
Hits: 7 Size: 29.81kb



None.

Jan 21 2009, 5:39 pm newBorn Post #2



Adding Cannon War v.2 modified by WooN[FreeRide]

Have fun.

Attachments:
Cannon War V.2.scm
Hits: 8 Size: 30.87kb



None.

Jan 21 2009, 5:47 pm UnholyUrine Post #3



If this works.. then it'll work... :O.. if not.. then it'll suck lol..

but I still needa play this to find out =)



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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