I'm not even joining M2 games anymore, 3 times in a row I've had the mech bug and the most recent, I spawned at temple before the game had started and instantly lost a life.
That's because the other player is getting Mech first. It obviously can't be given to you, but it still thinks you're Mech. You're Mech but don't have a Mech, therefore it thinks you died, even though you really didn't. The best solution here for the mech bug is to stop playing M2 and grab M3.
found another glitch in m2 yet again with the goliath
we were widdling them down and they had to stay in base. the goliath wasnt invincible but he kept healing to his max hp. made it really an ass pain to kill temple with spawns
Since it's a different problem, I would appreciate a replay.
Regarding Summoner, the simple solution to him being OP in the late game is to disable the Adrenal Glands (Zergling attack speed). Probably what I'm going to do.
As for the physicist, it's L3 will be overpowered with a good team. Hey ling, wait here to cast lurkers/L2 directly on top of someone. Make sure the channel is decently long and make it a level 4 spell, otherwise it will be endgame for everything. You can always adjust the damage on carriers to fit them into a proper spell range.
120 pulses is only approximately 10 seconds real time. You really have to work fast to pull off a good ambush. Your teammates almost have to be nearby already. Archon's L3 stuns longer than this lasts. I would probably even cut it to 100 pulses.
Also, I'm very, very sorry for ClansAreForGays, because someone said something he didn't like in *gasp* his thread. You have my condolences. But really, think about it... if a spell is rather OP like stasis, then why not a long cooldown that lasts as long or even twice as long-ish? We're not talking casting time here. You still get the opportunity to own someone. That aside, it probably won't happen at all since there's apparently a lot of triggers holding back any invincibility for whatever reason. And frankly, even with a big cooldown, it seems too good, and would likely make people leave. It should at least have some casting time and warning, potentially. I don't see it helping anything in the end, gameplay-wise, but rather hurting it. Then again, someone was considering "banishing"... but at least that's controlled.
Casting and charge-up time is almost neglible. Personally, I would keep the element of surprise by summoning the Arbiter at night in my base (conviently a few squares offshore to the side, at that) and charging it up there. Unless they happen to have Mutant on their team, they won't know it's coming. Speaking of Mutant, he can't even damage an Arbiter anyway.
Post has been edited 1 time(s), last time on Jan 17 2009, 6:40 am by Mini Moose 2707.
None.