Staredit Network > Forums > Modding Assistance > Topic: colour problem
colour problem
Jan 15 2009, 2:25 am
By: thunderaga  

Jan 15 2009, 2:25 am thunderaga Post #1



anyway to fix this problem?




None.

Jan 15 2009, 2:32 am Biophysicist Post #2



Yes. Don't use blue. Or at least not that shade of blue.



None.

Jan 15 2009, 2:45 am RoryFenrir Post #3



looks like something retro grp produced lol... what compiler you using? wrong palate maybe?



None.

Jan 15 2009, 3:24 am thunderaga Post #4



this was the original image




None.

Jan 15 2009, 4:50 am poiuy_qwert Post #5

PyMS and ProTRG developer

Are you sure the palette of the BMP is correct? If so what program did you use to compile it to a GRP? I might have had that problem with RetroGRP before.




Jan 15 2009, 5:06 am RoryFenrir Post #6



just try decompling a sc grp, then paste that over the bmp in paint and recompile... with a good compiling program



None.

Jan 15 2009, 5:38 am Syphon Post #7



Palettes wrong, change it in Photoshop, or GIMP.

also, awesome GRP.



None.

Jan 16 2009, 12:12 am thunderaga Post #8



I put the pallet is that this is what it turned out to be




None.

Jan 16 2009, 12:18 am poiuy_qwert Post #9

PyMS and ProTRG developer

You must have applied the palette wrong. If you don't know how to work with palettes, tell us what image editor you use and someone could give you the correct steps to do it. For now, the easiest way for you is to just do what Rory said:
1) Decompile an existing GRP with a correct units.pal
2) Open the resulting BMP in Paint or something and simply paste your image on top
3) Save BMP
4) Compile BMP to GRP




Jan 16 2009, 6:18 pm thunderaga Post #10



ok
it worked! thanks :)

I wonder why it does that?



None.

Jan 16 2009, 8:25 pm poiuy_qwert Post #11

PyMS and ProTRG developer

Because each pixel has an index that points to a color in the palette, if your palette is wrong then the pixels point to to wrong palette index. For example the player color is at index 8 or something in the starcraft palette, but if you have the wrong palette the index could be 20 or something. In game it draws color 20, which in the starcraft palette is not what you thought.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Roy