Staredit Network > Forums > SC1 Contests > Topic: Winter Mapping Contest '08
Winter Mapping Contest '08
Oct 2 2008, 8:28 pm
By: Pigy_G
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Jan 10 2009, 12:06 am T-Virus Post #201



Professionalism is the "clean-cut" feeling of a map. By clean-cut this refers to anything that could be out of place, color-coordination, terrain that doesn't make sense, slopping cinimatics, etc. Bottom line, if it looks half-assed then its not very professional.



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Jan 10 2009, 12:13 am Pigy_G Post #202



Quote
Professionalism is the "clean-cut" feeling of a map. By clean-cut this refers to anything that could be out of place, color-coordination, terrain that doesn't make sense, slopping cinimatics, etc. Bottom line, if it looks half-assed then its not very professional.




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Jan 10 2009, 12:17 am Kaias Post #203



Quote from T-Virus
Professionalism is the "clean-cut" feeling of a map. By clean-cut this refers to anything that could be out of place, color-coordination, terrain that doesn't make sense, slopping cinimatics, etc. Bottom line, if it looks half-assed then its not very professional.
I would also add complexity/difficulty of the map systems in the mix. A very complex map that seems glitch free, well put together, designed and coordinates nicely is more professional than a map that seems equally seamless but only involves beginner level difficulty (especially when it could've easily been improved)- at least by my definition.



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Jan 10 2009, 8:35 am T-Virus Post #204



Quote from Kaias
Quote from T-Virus
Professionalism is the "clean-cut" feeling of a map. By clean-cut this refers to anything that could be out of place, color-coordination, terrain that doesn't make sense, slopping cinimatics, etc. Bottom line, if it looks half-assed then its not very professional.
I would also add complexity/difficulty of the map systems in the mix. A very complex map that seems glitch free, well put together, designed and coordinates nicely is more professional than a map that seems equally seamless but only involves beginner level difficulty (especially when it could've easily been improved)- at least by my definition.
Thanks for that extra bit, it really gives a more in-length description of another crucial way professionalism is judged.



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Jan 10 2009, 6:55 pm ETEFT(U) Post #205



Hey, we won! LoL. Congrats to every 1 else who entered and placed. Damn, we can't even get it on the homepage? Someone is slacking... :bleh:



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Jan 10 2009, 8:11 pm T-Virus Post #206



Quote from name:ETEFT
Hey, we won! LoL. Congrats to every 1 else who entered and placed. Damn, we can't even get it on the homepage? Someone is slacking... :bleh:
I would assume for any mapping contest featured on SEN that there would be a news bulletin posted of the 1st through 3rd players and a link to their maps. I hope moose will consider it, to say the least.



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Jan 11 2009, 8:48 am CooL Post #207



Congratulation, everybody!

And I wonder how much point I got heehee




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Jan 12 2009, 2:30 am ClansAreForGays Post #208



Battle Dome should have won.

I denounce this.




Jan 12 2009, 5:05 am ETEFT(U) Post #209



Quote from ClansAreForGays
Battle Dome should have won.

I denounce this.
Sounds like a QQ.. Leave the decisions to the judges. They made the right call.



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Jan 12 2009, 6:30 am Ei47 Post #210



Nah i think my map should have gotten 5th place



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Jan 12 2009, 4:45 pm Pigy_G Post #211



I don't think anyone should argue with the judges decision, we spent awhile actually playing each of the maps and evaluating them individually then as a group. It's not like we just picked one, each one scored differently in each category and if you add up the scores the results are as posted. I must say however I was rather dissapointed in the turn out. Hopefully we get much more to future contests, like the RPG Challenge.



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Jan 12 2009, 8:02 pm Demented Shaman Post #212



I entered out of pity for the contest because I knew that no one would enter. You should thank me. :bleh:

And I think my success to effort ratio is the highest :)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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