Staredit Network > Forums > SC1 Map Production > Topic: Mini-Game Party
Mini-Game Party
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Sep 2 2007, 7:11 am
By: MillenniumArmy
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Jan 8 2009, 7:49 am MillenniumArmy Post #361



# 123: Scout Blitz
Game play is very similar to NFL Blitz. So you have a scout and a scourge will appear somewhere on the map. Touch the scourge and it will follow you. If you do have the scourge, be careful to avoid getting touch by other players' scouts because if they touch you you die and the scourge will be up for grabs at the spot you died. Whoever brings the scourge back to the middle of the map 3 times wins.



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Jan 8 2009, 5:21 pm MillenniumArmy Post #362



# 124 Falling Tiles
This is actually going to be a real falling tiles map. Only with crystals spaced across the arena. Gameplay will be exactly like falling tiles except that the arena will be smaller but there will be several rounds. If you die, you are eliminated for the round. Whoever wins 3 rounds first wins.



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Jan 8 2009, 7:31 pm Vi3t-X Post #363



Well, then its really "Falling Crystals".



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Jan 9 2009, 4:35 am Alzarath Post #364

Praetor

Who doesn't love MA's mini-games? I DON'T!



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Jan 10 2009, 7:49 am MillenniumArmy Post #365



#125: Spin the Bomb
Not exactly like my "Spin the Bottle" map, but close. Each player takes turns spinning the "bomb." The bomb will go around in a circle. All the other players will have 6 civilians under their control. The objective of the bomb spinner is to siege his tank and blast the bomb so that it will kill as many civilians as possible. Each player gets only one shot at this. Once everyone has gone, whoever killed the most people wins (and yes it's possible to have two or more players win).

#126: Pure luck Race
The computer units will be the ones racing. Each person picks who he or she thinks will win the race (it's randomly ordered turn based so really the last person will have no choice lol.) Then we all watch. It's totally random, each unit has an equal opportunity of winning but here's the catch. The winner will win the mini-game BUT the last place finisher will lose a mini-game win. So yes you would like to have your unit win, but at the same time you don't want to be last.



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Jan 11 2009, 2:23 am Ix~ Post #366



*I wish you had added a frogger minigame.
*Also, a minigame where each player controls a zergling (6 total). The goal being 1st player to eliminate the computer's nexus guarded by 2 zlots patroling. The computer would have 4 probes mining. An AI script would allow the computer to slowly build up. There would be the possibility of having no winners.

Lastly, you did not respond to my P.M. The recruit & fight should have more units to stop it from being a clickfest.

On a side note, if more bound minigames are created, they need to be on par with the level of bounds you might find in bound control maps. Any more difficulty, and you are risking the possibility of a users, such as myself, having to quit the game.



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Jan 11 2009, 2:34 am Vi3t-X Post #367



MillenniumNavy

In the navy...
You find and kill the traitor kid!
In the navy...
You shoot them with dark swarm it is!
In the navy...
Hope he gets shot, 'till he dies.
In the navy...
In the navy...

Darkswarm shooter, where the MN has 20 lives. (Based on burrowed zergling count?)



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Jan 11 2009, 4:39 am MillenniumArmy Post #368



# 127 Match maker:
Everyone has a random unit. Their respective units owned by computers will be wandering the map. Your goal is to touch all of your respective units. There are ten of them out there. Touching other player's units will have no effect. Whoever collects all of his or her units first wins.



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Jan 11 2009, 10:36 pm Symmetry Post #369

Dungeon Master

Quote from MillenniumArmy
# 127 Match maker:
Everyone has a random unit. Their respective units owned by computers will be wandering the map. Your goal is to touch all of your respective units. There are ten of them out there. Touching other player's units will have no effect. Whoever collects all of his or her units first wins.

Her units? >>



:voy: :jaff: :voy: :jaff:

Jan 11 2009, 10:57 pm MillenniumArmy Post #370



Yea, a couple players will have kerrigans/infested kerrigans ;P



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Jan 11 2009, 11:08 pm Vi3t-X Post #371



And also not forgetting that there are a growing number of female players these days.
Fille is an example. :omfg:



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Jan 12 2009, 12:15 am MillenniumArmy Post #372



# 128 Magic Spells
Everyone has an SCV. Roaming dragoons are "magic orbs." Whenever you touch one of these, you will instantaneously cast one of eight random trigger-based spells. All eight different spells are unique and can be equally devastating. Use these spells to knock down your opponents. If someone else casts a spell, you must avoid them as best as you can. Whoever is the last man standing wins.


And with this, all 128 mini-games are done. Now I need to fix up a few glitches and add some additional features... Will create a new thread in Map Showcase when ready

Post has been edited 1 time(s), last time on Jan 12 2009, 2:18 am by MillenniumArmy. Reason: Said "Production" instead of "Showcase"



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Jan 12 2009, 12:48 am Rantent Post #373



Argh, the suspense is killing us.



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Jan 12 2009, 2:16 am Impeached Post #374



You're insane, MA, to have finished this. I'm serious, great job.



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Jan 12 2009, 4:28 am blacklight28 Post #375



Omg dude... I can't wait until this comes out. Good job on doing ALL 128 mini games... That's a buttload of work.



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Jan 13 2009, 3:45 am DevliN Post #376

Woah

/Closed, due to release. Please redirect all questions, comments, bugs, et al to the Map Showcase thread.


It's about damn time.



:devlin: Currently Working On: :devlin:
Myself

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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