Staredit Network > Forums > Modding Assistance > Topic: custom sound isnt worwing
custom sound isnt worwing
Jan 6 2009, 10:12 am
By: Lunes Madness  

Jan 6 2009, 10:12 am Lunes Madness Post #1



ive want to replace the sound of tassadar to some custom voice but it still follows the default voice

ive followed the right path on stardraft.mpq and rename the sound file

ex.
sound\protoss\tassadar\utapss01 - utayes03

but in the end it still use the default voice

ive also played Legacy of the ConFed mod and it some custom voice is not working like
Gerson Drake - replaced Jim Raynor (marine)
Veargoth - replaced Protoss Archon



None.

Jan 7 2009, 1:26 am modmaster50 Post #2



Look at the units.dat sounds tab. It lets you pick the sfxdata.dat entries to use for each of the unit's sound types. Make sure the correct sounds are selected. You can edit sfxdata.tbl to change the paths to the sound files (your custom sound files names).



None.

Jan 7 2009, 11:11 am Lunes Madness Post #3



ive follow what you said. i added some path on sfxdata.tbl by using tblpad. the path is like this

New\Aldaris\AlPss00.wav
...
New\Aldaris\AlYes03.wav

and applied it on DatEdit sfxdata.dat

and place it on my mpq. but in game the unit doesn't make any sound

it puzzles me but in some units (like ghost,devourer,stukov,) i can change their voice to customs ones by just copying the default path ang placing it on mpq.

ex. sound\zerg\devourer\ZDvPss00.wav can change the def voice of devourer



None.

Jan 8 2009, 1:04 am modmaster50 Post #4



The custom path has to be under sounds\ i believe. For sounds\shit\crap.wav, the path in the tbl is shit\crap.wav.



None.

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[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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