Staredit Network > Forums > SC1 Terrain > Topic: Someone make a better one?
Someone make a better one?
Dec 31 2008, 1:06 am
By: blacklight28  

Dec 31 2008, 9:13 pm badcop Post #21



Fixed?




None.

Dec 31 2008, 9:14 pm Symmetry Post #22

Dungeon Master

That makes it less of a bridge, per se, but it works better IMO. The other way could work if the bottom of the bridge was blended more distinctly (if that even makes sense O.O).



:voy: :jaff: :voy: :jaff:

Jan 1 2009, 1:44 am blacklight28 Post #23



Still looks like there's a "wall" thingy on the bridge. I want it to look like it's only support is the land that it's connecting. Maybe I didn't say that before.



None.

Jan 1 2009, 4:13 am badcop Post #24



I don't really get what you're asking blacklight maybe post a picture of what you want?



None.

Jan 1 2009, 9:30 pm blacklight28 Post #25



The tile pieces going down the bridge should be replaced by the ones on the left I think. So there's no corner below the bridge. Kinda like this:

That's probably the best I can get to be.



None.

Jan 1 2009, 10:24 pm badcop Post #26



That's exactly like my 1st picture of the bridge I just didn't extend my right pit wall, if I had done so it would be the same.



None.

Jan 1 2009, 10:29 pm Demented Shaman Post #27



Quote from badcop
That's exactly like my 1st picture of the bridge I just didn't extend my right pit wall, if I had done so it would be the same.
Yes, but it looks better because it seems like all that crap under the bridge is part of the wall in the back.



None.

Jan 1 2009, 10:52 pm blacklight28 Post #28



Since you mirrored the right pit wall, it looked like the bridge had a "wall" going down it. And like Mayor said, now it looks like the stuff under the bridge is part of the wall behind it. Like the bridge's only supports is the land it connects. Man, I suck at explaining things...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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