Staredit Network > Forums > Technology & Computers > Topic: trieing to find a map inside of raw files
trieing to find a map inside of raw files
Dec 30 2008, 8:02 pm
By: Ahli  

Dec 30 2008, 8:02 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

To repair my vista, I had to reset my computer to the factory settings which led to a data loss of 240 gig (format).
8 gig were overwritten with new files.
I managed to create many raw files now which have a signature of "4D 50 51 1A 20 00 00 00" or in other words "MPQ. ...".
In the raw files I have many MPQs (which include maps) now and some other files.

Now I'm trying to find a special map.
file name, time stamp and everthing else is lost.

I need to search a phrase within the HEX code of all that files (got a program that can do that).
But I don't know what I could use for that phrase.

I would suggest to use a string or a unitname to find the file. But I cannot see that data directly inside the code.
Maybe searching for a special trigger would work, too, since I have an older version of that.

Is somebody able to help me?

found it with opening all chk files inside of the valid mpqs. Bad method :( but worked :)

Post has been edited 1 time(s), last time on Jan 3 2009, 4:00 pm by Ahli. Reason: I just wanted to say: I found it!




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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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