Staredit Network > Forums > SC1 Map Production > Topic: Zombie Riot
Zombie Riot
Dec 12 2008, 7:49 am
By: Cayden  

Dec 24 2008, 4:40 pm Kaias Post #21



What are the different 'days', just breaks in the fighting that mark the start of a harder round?



None.

Dec 24 2008, 5:38 pm Riney Post #22

Thigh high affectionado

Think DOTD City 2.0.0+ if youve ever played it Im guessing.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Dec 25 2008, 12:47 am Cayden Post #23



You could say that. But at the moment the waves aren't exactly arcade style. Since its small testing phase, the spawn system blows. So it needs to be redone INTO that sort of Dawn of the Dead system.



None.

Dec 28 2008, 8:57 pm BlackWolf99 Post #24



i want to try this too. it looks hawt. Also i do the force fire thing alot in my zombie maps. This reminds me of Last stand on addictinggames.com. Theres days and after the end of each day you get a certain amount of points to into looking for weapons, survivors, and other different items that i forgot.



None.

Feb 15 2009, 12:57 pm MadZombie Post #25



Status? This was one of the few maps I'm actually looking forward to in this entire site.

25GET.



None.

Feb 15 2009, 10:00 pm Riney Post #26

Thigh high affectionado

I dunno if cayden has been coming on anymore :O

26GET



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

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[06:40 am]
Oh_Man -- true
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RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
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Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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