Staredit Network > Forums > SC1 Map Production > Topic: RISKED-911 -(RPG)-
RISKED-911 -(RPG)-
Dec 5 2008, 1:41 am
By: RISKED911
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Dec 28 2008, 4:22 am RISKED911 Post #41



I gotton the monster spawn system just a little. So now fight! I also added haywire machine in the caves, but they arent availiable now.

Im thinking of laser arrow for the archer. The units that the necromancer summons will only have 1/2 hp because they are undead. Spells not in yet.

3 characters are now choosable: Necromancer, Archer, Berzerker. Added barriers and improved the scenery for maximum use for the locations.




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Dec 28 2008, 7:08 am BiOAtK Post #42



Why don't you just have the Archer (and everything, really) be something not from the past? You'd just need to change strings.



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Dec 28 2008, 7:07 pm RISKED911 Post #43



Because, you'll see why this stuff goes together soon.
And that its in a ruined future where they adopt skills and weapons that was technology to use as spells since they got nocked back to the middle ages where they dubbed as these guys yet still have technology.



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Dec 28 2008, 7:58 pm scwizard Post #44



I must say this appears to be the best map ever made .-.



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Dec 28 2008, 8:40 pm RISKED911 Post #45



Quote from scwizard
I must say this appears to be the best map ever made .-.

Thanks...I hope it goes well.

I have plans to put in background music. One for every area code on.

I will finish this RPG so to prove I ain't so immature.




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Dec 28 2008, 8:44 pm ForTheSwarm Post #46



If you add in background music it'll be a pain to dl.



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Dec 28 2008, 8:45 pm scwizard Post #47



Well to be honest I actually haven't played it yet .-.

But from the information you gave it looks very unique .-.



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Dec 29 2008, 3:44 am RISKED911 Post #48



The link with the sounds is what I might be using.
Looping music here, use how you like!

http://www.staredit.net/files/1109/

Try them, they are kewl.


ok iv now updated the map at the front page. All six characters are choosable and exp is there, but not the levels. 2 types of monster spawns.

ZOMFG Last day and monster spawns, quests, lives, spells arent even their yet. I hope I can finish VERY fast now!

Post has been edited 2 time(s), last time on Jan 1 2009, 1:53 am by Doodan. Reason: merging posts



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Jan 28 2009, 12:37 am RISKED911 Post #49



Big News:
I've been working scarcely because of school work. But I've been working on it more and have made more changes too. As of now, players 1-4 are able to play, so to put away laggy triggers. That is all and the whole thing will be finish maybe in Febuary.



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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
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