Staredit Network > Forums > Technology & Computers > Topic: Starcraft won't run
Starcraft won't run
Dec 19 2008, 10:53 pm
By: DrunkenNoodle  

Dec 19 2008, 10:53 pm DrunkenNoodle Post #1



For some reason, when I try to run Starcraft on my new computer, it won't let me run and gives me this error.

I did everything as stated in the error as shown, yet it still gave me the error.

The funny thing is, my OS is Windows XP, so I don't know why it's giving me this error. It worked perfectly fine on my old computer, with the same OS. I think it may be my different graphics card, but I'm not sure. Thanks in advance.



None.

Dec 19 2008, 11:13 pm Matt Burch Post #2



Your resolution doesn't exactly look like it is at the size that Starcraft requires it to be at.



None.

Dec 19 2008, 11:56 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Did you install a grafic card driver?




Dec 20 2008, 3:40 am Vi3t-X Post #4



Tell me, what is the DirectX version?



None.

Dec 20 2008, 5:19 am DrunkenNoodle Post #5



Quote from Matt Burch
Your resolution doesn't exactly look like it is at the size that Starcraft requires it to be at.
I have played on the same resolution on my old computer if I am not mistaken. I didn't change monitors
Quote from Ahli
Did you install a grafic card driver?
Yes I did install a graphics card driver. It is 3Dlabs Acuity Driver.
Quote from Vi3t-X
Tell me, what is the DirectX version?
I believe the DirectX version is 9.



None.

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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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