Staredit Network > Forums > SC1 Map Production > Topic: Zombies, Individual D, Sudoku D
Zombies, Individual D, Sudoku D
Dec 5 2008, 10:21 pm
By: thunderchikkin  

Dec 5 2008, 10:21 pm thunderchikkin Post #1



I'm at work so I'm don't have the files with me (I'll post soon). I'm working on three different maps right now. 2 are already playable, while the third is designed but not yet playable. Here's the ideas I'm running with so far:

Zombies (playable)-
There was a mod for HL2 that starts with 1 zombie and everyone else is human. I wanted to see how a SC UMS map would play with the same idea. As people die, they become zombies. To even things out, the zombies start with X number of respawns, which decides the difficulty of the game. The zombie can 'sense' the position of the humans, with his zombie sense pinging map locations of the humans. The humans have radar that also pings the locations of the zombies. This keeps players from hiding indefinitely. The humans have ranged weapons and 1 medic (though I may change this setup) while the zombies have only melee attack. However, the zombies have mysterious advantages, such as map wraparound and zombie madness, which causes hallucinations to the humans. The main buggy aspect right now is the auto-ally feature, which works to ally humans to humans and zombies to zombies, but doesn't auto vis/unvis appropriately.
Individual D (playable) -
I liked the Sunken D 6 way map series but could not always get a full house. I wanted to play a version where the number of players didn't change your game, and noobs leaking only caused themselves to lose, not everyone else. So I made my map with 6 individual runs. However, I thought 'what's the point?' so I added some... improvements. What if you could steal units from other players? How about a secret unit that makes all men abandon their posts and follow it? How about a random attack on a random player? How about a hallucinated attack to piss others off? What if you could steal their secret units? How about a drop of suicide attackers? So I made my map to include ALL the secrets of the original map, and these new aspects (and others). Now you have to survive your waves of enemies, and the other players. Still buggy, though all the levels work. The mall works fine and the secrets work great. Having a little trouble with the hallucinating units attacking correctly, and the game doesn't end after level 30 (easy fix though...).
Sudoku D (nonplayable) -
I can get the gameplay working fine on this one, but I sure will need some testers/feedback to get the D aspect working great. What I envision is 12 levels of Sudoku with 2 teams. Now the Sudoku is 6x6, since the game is SC, not Sudoku. Still, the better your team is at solving a Sudoku puzzle, the better units you will get for your defense. Each player will get 1 Dark Archon with MC next to enemy units of numbers 1-6 to MC and enter into puzzle. So you MC a unit, enter the puzzle, and control of that unit is given back to the enemy where it remains on the square. Only 1 unit per square allowed. When time is up, or 1 team finishes their Sudoku, the players get defensive units based on how well they solved the Sudoku. You can hurry and finish your Sudoku to keep the other team from getting alot of Defensive units, or you can go for better defensive units by putting numbers in the puzzle accurately. After the puzzle, the Defensive units are put on an island where an enemy wave commences. Survive the wave, then get another puzzle. You don't, then the other team wins. If both teams survive all 12 waves, I haven't decided if both teams should win, or should their units be counted and measured to determine the winner? I guess I should worry about that last...

If anyone thinks my ideas are useable, by all means, use them! You're welcome to mod my maps to your liking (once I post them), or just create your own map with my idea. I'd like to see some of these maps or ideas used and enjoyed!



None.

Dec 5 2008, 11:50 pm thunderchikkin Post #2



Here's the files. Feel free to change anything you like, just keep my name in the credits!

Attachments:
TCs Zombie Survival.scx
Hits: 5 Size: 87.23kb
Sunken 6 way 1.0.scx
Hits: 0 Size: 132.75kb
SudokuD.scm
Hits: 1 Size: 28.34kb



None.

Dec 6 2008, 12:54 am Vi3t-X Post #3



This should be moved to UMS Production//Showcase.



None.

Dec 6 2008, 2:30 pm Pigy_G Post #4



Quote
This should be moved to UMS Production//Showcase.




None.

Dec 6 2008, 3:47 pm Doodan Post #5



Be sure and post screenshots, please.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:20 pm]
anoeth47 -- Sweet
[2026-4-22. : 7:48 pm]
NudeRaider -- https://staredit.net/381642/ really makes you appreciate (again) how good sc music is.
[2026-4-18. : 3:57 am]
NudeRaider -- https://staredit.net/381600/ You have 5 minutes, then you can only edit your posts.
[2026-4-17. : 4:05 pm]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: you eat lots of beans
:lol:
[2026-4-17. : 11:30 am]
NudeRaider -- I would like 3000 minerals, please
[2026-4-16. : 7:32 pm]
Zoan -- I got $2000 bonus. I would like 2000 minerals, please
[2026-4-16. : 4:15 am]
DarkenedFantasies -- you eat lots of beans
[2026-4-16. : 3:46 am]
IskatuMesk -- how do i get gas
Please log in to shout.


Members Online: anoeth47