Quote from name:bastard-tino
the snipe thing seem like it would rape LM pretty easily, and a good thing to use to escape/chase units. since the marine is fast enough to catch most units. no more mines spamming marines. sniper spamming marine!
You have to worry about that L3 getting spammed as much as Mutant's Lurkers.
Has anyone actually tried fighting a decent LM player with Spec Ops? Even though you have the range advantage, personally I still find it to be very difficult.
@new spell idea. I don't know.. I was trying to switch L2 with L3, give marine 15+2 dmg, and make SCV waaay better.
Special Operations is ... making fortresses? Wut?
Actually... SCV and fortresses... sounds more like an Assaulting tactic... trench warfare and such.
I don't really like the idea of giving spec ops a sniping spell. I was sort of reserving that for something else, and it doesn't work with its tactical defensive niche.
I hate to say that "Tactical Defense" is not a job I would associate "Special Operations" with. I think secret agent James Bond things.

Note that I KNOW spec ops need to be changed... even tho it's somewhat balanced in the current build, it didn't turn out the way I wanted it to be.
It didn't turn out how I want it to be... the HP cut is a temporary measure at best.
I'd be happier spared the filesize and listening to whatever I want.
Volt isn't that hard to counter if you fight him when he is alone without any of his allies. You can still manually attack him while you are paralyzed by his lv 1 and lv 2. I'm not sure about his lv 3 though.
L3 is no different. Volt's inherent clumsiness because he's a giant unit, his dependence on shields, etc. already make him countered well enough. His paralysis isn't very long in duration and his attack isn't that fast... you almost need an ally or very low HP opponent if you plan on killing anybody with it. Personally, I can't seem to do well with Volt anymore at all... or see other players do well against me with Volt either. The class just seems to have lost its competitive edge in my eyes.
If you are wanting to change things on the marine why not just make a cool down time for him to recast shit and for sci vessel make it cost more energy to use dematrix and emp and what not. But to me the spells seem fine but w/e
Special Ops abusing spells is not the problem. You don't even NEED any spells more than mines + 60 mana to do extraordinarily well with Special Ops... just attack upgrade and HP spam. 95% of players I see are not doing well with Special Ops because they're displaying expert usage of his spells.
Post has been edited 1 time(s), last time on Dec 1 2008, 1:49 am by Mini Moose 2707.
None.