Staredit Network > Forums > SC1 Map Production > Topic: The Battle Of Breach (AoS map)
The Battle Of Breach (AoS map)
Nov 3 2008, 1:27 am
By: Biophysicist
Pages: < 1 « 5 6 7
 

Nov 29 2008, 8:11 pm Biophysicist Post #121



I had an idea! I think it would be cool if the players could buy a Probe/Drone (each player can have only one at a time) and use it to re-build destroyed towers. This would cost a lot of XP, of course: Buying a worker would be fairly expensive, and rebuilding a tower a lot more so. Of course, Probes would cost a lot more than Drones, because you can re-use the same Probe but you can't re-use the Drone. Building a Pylon over a destroyed Photon Cannon or destroyed computer Pylon rebuids it, and the Zerg can morph a Hatchery over a destroyed Sunken/Spore Colony to cause it to be replaced by a Colony of the appropriate type. Destroyed Cannons/Pylons/Colonies are marked by Beacons. If a player builds a Pylon/Hatchery in the wrong place, it is removed and the XP is refunded, and the player gets the Drone back if Zerg.

I also thought it would be cool to put a depleted Geyser in each of the lanes, an equal distance from each base, with an outpost of each side in range of it, and give each player a Nexus/Hive in their base. Then, if a player can get an Assimilator/Extractor running, they can "mine" at it to speed up their mana regen. (Vespane=mana). To do so, however, they have to take out the enemy outpost first. These buildings would be very expensive and vulnerable (they'd have epicly low HP) but pretty powerful. Not so powerful that the first player to get one going pwns everything and rapes the other players, then their mothers, then their base, but powerful enough to make a noticable difference. Having an Assimilator/Extractor get destroyed is BAD, though, because that means you wasted one f***ing lot of XP. (Sticky, if we do this, take out the Vespane buildings in the bases plz? That was for an idea I decided not to use.) Each player may only own 1 Assimilator/Extractor.



None.

Nov 30 2008, 4:37 am Pigy_G Post #122



First of all why not make it so if you use a drone to rebuild, a new drone is simply created by the building for free so you don't have to worry about cost issue's. The only problem is the drone would have full health each time, Though this probably wont matter you could just make it so probes are healed every time they create a building also. This would make balancing much more easier due to costs of the drone/probe and also because if you can only have one at a time you can't create buildings as fast as a probe because you have to keep buying more drones.



None.

Nov 30 2008, 1:15 pm Biophysicist Post #123



I see what your saying, but I dislike spawning a new Drone... What it I let the Zerg players own up to 3 Drones at once and set their cost to like 1/4 the cost of a Probe?



None.

Nov 30 2008, 4:03 pm Pigy_G Post #124



Then make sure drones are also worth less experiance when killed by enemys. Also give them less hp/armor/dmg ect.



None.

Nov 30 2008, 5:36 pm Biophysicist Post #125



Actually, I just realized that letting the Zerg own multiple Drones at once would let them mine gas a lot faster, so I'll need another solution. *facepalm*

Here are the solutions I think would work:

1. Respawning the Drone after a building is built.

2. Making Hatcheries take much less time to build than Pylons: eg. Hatcheries take 30 seconds to build, Pylons take 90 seconds.

3. Make Drones a lot less expensive.



None.

Nov 30 2008, 6:46 pm stickynote Post #126



Does killing towers give you money/xp? If so, if the tower is already destroyed so that you need another one, it's just feeding. I don't like building towers in the first place, however, because the other team just mass produces towers, and the game hits a stalemate. I think a better idea would be instead of building attacking towers, you build a hatchery if you're zerg, and a nexus if you are protoss/terran. For the nexus, after it is built, the probe is removed. The purpose would be to wall off lanes and force the enemy heroes to a position where you can ambush them. Also, building a probe/drone from the nexus/hatchery will remove the building, allowing you to put the building in a different place. Of course, you can buy more probes/ drones, from the store, or whatever you'd like to call it, to build multiple nexuses/hatcheries.
Instead of using them as regular walls, you could make it so that the players can have only one at a time, and it is a sort of temporary base camp. As soon as it is built, the probe is removed, and a cannon/sunken is created. Again, constructing a probe or mutating a drone will remove the base camp to be rebuilt elsewhere. I think ti would be a good idea, though, if the nexus took a while to build, since the player could just heal their buildings by building a drone and respawning their base.



None.

Nov 30 2008, 6:51 pm Pigy_G Post #127



Like some sort of outpost package? When you make your nexus/hatchery you get a sunken/cannon stacked ontop of it and the sunken/cannon only dies if you kill the hatch/nexus. The Nexus/hatch blocks off routes like sticky said. Also you could make it so you can tele to your hatch/nexus from your base.



None.

Nov 30 2008, 7:39 pm Biophysicist Post #128



@sticky: You can't build new towers, only re-build them. Destroying towers does give XP, but it's not easy even at really high levels. It's not that hard, but not so easy that the rebuilt towers feed the enemy.

I'm not sure about the building CCs/Hatcheries, let me think about that a bit.



None.

Dec 3 2008, 3:14 pm Biophysicist Post #129



I've decided to scrap Arcolite Assault Battery and Swarmcaster. Neither of them has a real role, and Swarmcaster would be hard to use and even harder to balance. Brood Warrior and Metal Gear are going to be undergoing some changes, too.



None.

Dec 4 2008, 4:44 am stickynote Post #130



Good. The swarmcaster confused me and seemed like the player would have to have some mad finger dexterity skillz to be able to use it properly.



None.

Dec 4 2008, 7:49 pm Biophysicist Post #131



Actually, you wouldn't need that much dexterity to use Swarmcaster... His spells take two buttons to cast instead of one, but that's not that big of a difference... I think...



None.

Options
Pages: < 1 « 5 6 7
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:45 pm]
ClansAreForGays -- Anyone wanna played Skewed StarCraft?
[2026-4-14. : 12:07 am]
Vrael -- NudeRaider
NudeRaider shouted: Vrael ranting still is though
you're a gentleman and a scholar, thank you
[2026-4-13. : 10:07 pm]
NudeRaider -- ya why phone people when you can just write letters
[2026-4-13. : 9:37 pm]
IskatuMesk -- I have never and will never own a phone
[2026-4-13. : 9:15 pm]
NudeRaider -- Vrael ranting still is though
[2026-4-13. : 9:14 pm]
ClansAreForGays -- anticapitalism isnt edgy anymore
[2026-4-13. : 3:31 pm]
Vrael -- it only costs 50% of my post-tax salary for life and in return I get to also become a drone whose sole purpose is CAPITALISM
[2026-4-13. : 3:30 pm]
Vrael -- pssht, you're still using a phone? I just record 100% of my life using my ElonBrainChip
[2026-4-13. : 2:13 pm]
NudeRaider -- bro I don't go anywhere without my phone to record anything significant
[2026-4-13. : 1:28 pm]
Vrael -- Zoan
Zoan shouted: not if u wer there
id say even if you were there its tricky, human memory can be very faulty
Please log in to shout.


Members Online: l)ark_ssj9kevin, Zycorax