Staredit Network > Forums > SC1 Terrain > Topic: Official Terrain Competition: ROUND 7
Official Terrain Competition: ROUND 7
Nov 21 2008, 4:59 am
By: RoryFenrir
Pages: < 1 2 3 4 >
 

Nov 24 2008, 12:10 am Pigy_G Post #21



Fwops reminds me of the armory place in Deep Blue.



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Nov 25 2008, 11:50 pm payne Post #22

:payne:

That's exactly what I was about to say xD
This is just like the type of terrain qPirateKing would realize >.<



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Nov 26 2008, 3:48 am RoryFenrir Post #23



alright, im going to be gone to new york for the next weekish, but i can probably get on every now and then. Ill be back on the first so it should work out perfectly.



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Nov 26 2008, 5:00 pm stickynote Post #24



Quote from Pigy_G
Fwops reminds me of the armory place in Deep Blue.

So true...



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Nov 27 2008, 1:43 am sardsim Post #25




There were a lot of factories already, so I made a ship repair bay.



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Nov 27 2008, 2:42 am Falkoner Post #26



Oh man, that's hawt!



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Nov 27 2008, 3:22 am Pigy_G Post #27



Not bad but honsetly its a Little boring, Maybe thats cuzz I'm competeing too though.



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Nov 27 2008, 4:45 am stickynote Post #28



It may be a little boring, but it's new.



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Nov 27 2008, 6:39 am sardsim Post #29



Soz, I felt like space was the best tileset for this and this is all I could manage with that tileset (soo hard to blend). You should give it a try too. There are some great doodads in space.



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Nov 27 2008, 7:30 am MNeox Post #30





Made this on my favorite tile set.
It's a gas mining corporation, and still in construction alongside a cliff to harvest more Vespene Gas.
uhh, I can't really fit the factory in top right, but a piece of it is still there. :]



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Nov 27 2008, 11:04 am JaFF Post #31



MNeox, very sprite-intensive but looks simply amazing. :)



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Nov 27 2008, 6:06 pm stickynote Post #32



That is fucking awesome.



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Nov 27 2008, 6:31 pm Fwop_ Post #33



What's it look like in-game?



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Nov 27 2008, 7:02 pm Falkoner Post #34



It definitely doesn't look half as animated in-game, but it's still sexy, nonetheless :P



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Nov 27 2008, 7:29 pm Fwop_ Post #35



I do like looking at terrain not functioning properly in-game as well.



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Nov 27 2008, 8:10 pm stickynote Post #36



I think Mneox won.



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Nov 27 2008, 9:27 pm Falkoner Post #37



Yeah, I'm not even sure if I'm going to try now, unless I get an epic idea in the near future.



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Nov 28 2008, 11:01 am JaFF Post #38



Quote from Falkoner
Yeah, I'm not even sure if I'm going to try now...
That is why you fail.

...

:P



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Nov 28 2008, 1:42 pm Falkoner Post #39



The thing is, I won't feel like submitting one that I know is going to lose, when I submit something, I usually think it at least has a chance.



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Nov 28 2008, 11:39 pm RoryFenrir Post #40



gah i wish i could enter a piece into my own competition...

Anyway lookin sweet, these last 2 pieces are definatly more what i had in mind, but all these are pretty sprite filled, not a whole lot of extended terrain but what ever. Im glad there is a big turn out... i wonder if its just because of the minerals :)



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[02:28 am]
Symmetry -- :wob:
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Apos -- :wob:
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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
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Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
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Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
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