Staredit Network > Forums > SC1 Terrain > Topic: Official Mystic Islands RPG Topic 2
Official Mystic Islands RPG Topic 2
Sep 22 2007, 2:36 am
By: Falkoner
Pages: < 1 2 3 >
 

Sep 23 2007, 12:24 am Falkoner Post #21



None yet, I'm sure the whole map should be done in the next 3 months, maybe 2 if I hurry.



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Sep 23 2007, 12:28 am Dr. Brown Post #22



Are you serious! these projects take months!!! omg forget devout, your off the deep end! there's no way in Hellen Keller's universe that I would spend that much time making a single map and not get paid for it!!! You've got to be joking me! How much time a day do you put into this?!?!?



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Sep 23 2007, 12:29 am Falkoner Post #23



Thirty minutes maybe, depends on what's going on that day.



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Sep 23 2007, 12:30 am Cob Post #24



Because, you have a life ? haha.

Take no offense.




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Sep 23 2007, 12:32 am Dr. Brown Post #25



So you're saying that this could take you up to 30 hours+ just to finish the already insanely time consumed map you've started!?!? Is this one of the longest projects ever or is this a normal time?



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Sep 23 2007, 12:33 am Falkoner Post #26



This is normal time for the kind of RPG I'm making.



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Sep 23 2007, 12:33 am Cob Post #27



I would say, normal time. Good maps take while to complete, but I'll let Falkoner answer you.

Edit : Lol, Falkoner answered 1 second before me.




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Sep 23 2007, 12:36 am Dr. Brown Post #28



So let me ask you this, are these really stupid questions to be asking and should I just shut up and go along with everything haha! Cause I really must be left in the dark without a flashlight or something cause I've got tons of questions that obviously are common knowledge.



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Sep 23 2007, 12:37 am Falkoner Post #29



Well, if you are new to terrain, these are good questions, maybe you should post a new topic with the questions, might be pinned as an FAQ :P.



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Sep 23 2007, 12:39 am Cob Post #30



FAQ = Fucking asked questions ? :unsure:



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Sep 23 2007, 12:47 am Dr. Brown Post #31



Haha yeah if I new how to start a new topic lol! and there aren't any mods to pin it so idk how that would work out...



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Sep 23 2007, 12:49 am Falkoner Post #32



Whatever, new topics can be made from the forum page, like go back to the Terrain forum.



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Sep 23 2007, 1:42 am RoryFenrir Post #33



Quote from Cob
Quote from Falkoner
I haven't noticed any lag, games only really lag if all the sprites are animated, like pylon auras, the sprites I have don't really lag much.

Pylons' auras don't lag at all.

yes they do, you obviously dont have dial up/satelite



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Sep 23 2007, 4:32 am Falkoner Post #34



They lag your pants off, seriously, they are one of the worst sprites when it comes to lag.



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Sep 23 2007, 3:44 pm Zergblender Post #35



Quote from Cob
FAQ = Fucking asked questions ? :unsure:
Frequently asked questions :-_-:



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Sep 23 2007, 3:54 pm Jello-Jigglers Post #36



Yeah for some reason I hate that word... :-_-: It's so sharp... Anyways I think we should compose a faq that could hopefully get pinned. I think that is a great idea! :D And while were on the topic, what are some other topics we used to have in v4 that were good and pinned? Like terrain contest and hall of fame!!! we should get one of those going but is it true there are not mods right now? so it would have to be like makeshift threads huh? hmmm I guess we could figure something out :)



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Sep 23 2007, 4:12 pm Cob Post #37



Quote from Falkoner
They lag your pants off, seriously, they are one of the worst sprites when it comes to lag.

Well, my comp is not that good and when I test in single player with a map full of stacked pylons' aura, there is no lag at all.

Send me a map where they lag.




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Sep 23 2007, 4:18 pm TricksOfDeath Post #38



Quote from Cob
Quote from Falkoner
They lag your pants off, seriously, they are one of the worst sprites when it comes to lag.
Well, my comp is not that good and when I test in single player with a map full of stacked pylons' aura, there is no lag at all. Send me a map where they lag.

Single Player... You can't lag in single unless its mass unit lag... thats your problem... as far as a map goes just go online and test it...



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Sep 23 2007, 4:20 pm Cob Post #39



Single player ftw.



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Sep 23 2007, 4:39 pm Falkoner Post #40



Lol, single player is all Cob has :P, but this map is 3-player, so no single player :P



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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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