Staredit Network > Forums > SC1 Map Production > Topic: The War of Starcraft
The War of Starcraft
Oct 14 2008, 7:02 am
By: hunt3r4teens  

Oct 17 2008, 2:26 am Vi3t-X Post #21



Ironic how I can make a better map then.




Oct 17 2008, 2:27 am hunt3r4teens Post #22



what do you mean?

Post has been edited 1 time(s), last time on Oct 17 2008, 2:28 am by hunt3r4teens. Reason: forgot sumthing



None.

Oct 17 2008, 2:30 am Vi3t-X Post #23



Suggestions:

> SCMDraft2
> Better Spelling and Grammar
> Less random maps with minimal triggers
> Using the Wiki
> Examining other's maps
> Asking for help, NOT POSTING MAPS THAT CAN BE MADE IN 5 MINUTES.



None.

Oct 17 2008, 2:52 am PCFredZ Post #24



Quote from Vi3t-X
Ironic how I can make a better map then.
That's like when I made World of Starcraft 1.



None.

Oct 17 2008, 3:09 am Vi3t-X Post #25



Is that a negative statement?



None.

Oct 17 2008, 5:06 am PCFredZ Post #26



No. Even though WoS1 is super buggy and not even finished, a lot of people have liked it. However, WoS1 wasn't my first map; it all takes practice, practice, practice.



None.

Oct 18 2008, 5:17 am hunt3r4teens Post #27



surprising
scmdraft is ok but i don't have brood dat and it will not let me access it.



None.

Oct 18 2008, 6:53 am Riney Post #28

Thigh high affectionado

Then get brood war D:<



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 21 2008, 3:41 am hunt3r4teens Post #29



Quote from name:Dark_Marine
Then get brood war D:<
i have the cd but the cd is messed up it says that i don't have install.exe there
i also have starforge will that help?

Post has been edited 1 time(s), last time on Oct 21 2008, 3:43 am by hunt3r4teens. Reason: STARFORGE



None.

Oct 23 2008, 12:24 am hunt3r4teens Post #30



anyone?



None.

Oct 23 2008, 12:26 am Riney Post #31

Thigh high affectionado

Starforge wont save you now.



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 23 2008, 3:07 am Vi3t-X Post #32



Find a friend or get an .ISO

Go go go.



None.

Oct 30 2008, 2:13 am hunt3r4teens Post #33



Quote from name:Dark_Marine
Starforge wont save you now.
y?



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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