To make splash damage of Scarabs also damage the player's own units

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The splash damage of human player reavers' scarabs can damage human player's own units by using this way:


StarCraft Trigger [template]
Description:
Place some reavers for hostile computer player 2 first.
Players:
  • Computer Player 2
Conditions:
  • At least 1 game seconds.
Actions:
  • Execute AI script 'Send all units on Strategic suicide missions'.

StarCraft Trigger [template]
Description:
Turn computer player 2 to rescue passive.
Players:
  • Computer Player 2
Conditions:
  • At least 9 game seconds.
Actions:
  • Execute AI script 'Switch computer player to rescue passive'.

StarCraft Trigger [template]
Description:
...reavers.
Players:
  • Computer Player 2
Conditions:
  • Any (custom score is at least 130, to delay).
Actions:
  • (modify score set to 0 custom).
  • Add at most 10(or 5 if had not upgraded) to hanger for all 'Reaver' at anywhere owned by all players.
  • Give all 'Reaver' owned by all players at anywhere to 'Other hostile computer player 3'.
  • Give all 'Reaver' owned by 'Other hostile computer player 3' at anywhere to 'computer player 2'.
  • Preserve trigger.

Let some human player units rescue these Player 2 reavers again and again, the splash damage of human player reavers' scarabs will now damage human player's own units.

By default, your newly added Scarabs will lose the Scarab Damage upgrade. To let those scarabs still have the upgrade, click the Scarab Damage for hostile computer player 2 and player 3 to be 'set' in the Player Settings.