Difference between revisions of "Game speed"
(might as well fix it) |
(Might as well fix this too) |
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I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC. | I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC. | ||
− | Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.5x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.0x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is 16 per 15 game seconds. | + | Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.5x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.0x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is 16 per 15 game seconds. Therefore, there are 15 frames per trigger check on normal trigger cycle speed. |
==See also== | ==See also== |
Revision as of 01:10, 29 September 2017
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I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC.
Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.5x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.0x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is 16 per 15 game seconds. Therefore, there are 15 frames per trigger check on normal trigger cycle speed.