Difference between revisions of "Terrain Format"
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− | + | Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locations, etc.). All values are unsigned. | |
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− | Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locations, etc.) | + | |
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==CV5== | ==CV5== | ||
− | + | This file defines the various tile groups that are referenced by the TILE/MTXM sections of the CHK (0x7FF0 for the group index, 0x000F for the tile index). | |
Struct Size: 52 bytes | Struct Size: 52 bytes | ||
+ | ID Range: 0-2047 | ||
− | + | For non-doodad tiles: | |
+ | * '''u16''' Terrain Type - 0 for unused/unplaceable, 1 for doodads, 2+ for basic terrain and edges | ||
+ | * '''u16''' Flags - Properties for this group of tiles | ||
+ | * '''Rect16''' Edge Types - Determines what tile types can be adjacent to tiles in this group. Unsure if StarEdit actually uses these, or if they are just reference/outdated values. | ||
+ | ** '''u16''' Left | ||
+ | ** '''u16''' Up | ||
+ | ** '''u16''' Right | ||
+ | ** '''u16''' Down | ||
+ | * '''Rect16''' Terrain Piece Type - Determines multi-tile blocks of terrain (e.g. 2x3 cliff pieces). A value of 0 can match any appropriate tile, otherwise the edge only pairs with a matching Terrain Piece Type value and tile index. Unsure if StarEdit actually uses these, or if they are just reference/outdated values. | ||
+ | ** '''u16''' Left - Unknown/unused (always 0) | ||
+ | ** '''u16''' Up | ||
+ | ** '''u16''' Right - Unknown/unused (always 0) | ||
+ | ** '''u16''' Down | ||
+ | * '''u16[16]''' Tiles - VX4/VF4 MegaTile reference | ||
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− | For | + | For doodad tiles (1024+ in pre-remaster tilesets, but SC:R puts some doodads before that index on some tilesets): |
− | * | + | * '''u16''' Terrain Type - 0 for unused/unplaceable, 1 for doodads, 2+ for basic terrain and edges |
− | * | + | * '''u16''' Flags - Properties for this group of tiles and doodad |
− | * | + | * '''u16''' Overlay ID - Sprites.dat or Units.dat ID, depending on flags |
− | **0 | + | * '''u16''' SC:R Doodad - Set to 1 on doodads added by SC:R |
− | * | + | * '''u16''' Group String - 1-based stat_txt.tbl string index |
− | * | + | * '''u16''' Unknown/unused (always 0) |
− | * | + | * '''u16''' Doodad ID - dddata.bin index |
− | * | + | * '''u16''' Width - Width in tiles of the doodad |
− | * | + | * '''u16''' Height - Height in tiles of the doodad |
− | * | + | * '''u16''' Unknown/unused (always 0) |
− | * | + | * '''u16[16]''' Tiles - VX4/VF4 MegaTile reference |
− | * | + | |
− | * | + | |
− | * | + | Flag Values (some flags appear to be unused/outdated, while others appear to be used internally by StarCraft. These values have been italicized): |
− | * | + | * '''0x0001''' - ''(Generally) buildable and/or passable terrain types?'' |
− | * | + | * '''0x0002''' - ''Unknown/Unused'' |
− | * | + | * '''0x0004''' - ''Impassable terrain types?'' |
− | * | + | * '''0x0008''' - ''Unknown/Unused'' |
− | * | + | * '''0x0010''' - ''Trees?'' |
− | * | + | * '''0x0020''' - ''Unknown/Unused'' |
− | * | + | * '''0x0040''' - Creep (unbuildable for non-creep buildings) |
+ | * '''0x0080''' - Unbuildable | ||
+ | * '''0x0100''' - ''Objects/Rocks/Trees?'' | ||
+ | * '''0x0200''' - ''Mid Ground (deprecated? some values are incorrect)'' | ||
+ | * '''0x0400''' - ''High Ground (deprecated? some values are incorrect)'' | ||
+ | * '''0x0800''' - ''Unknown/Unused'' | ||
+ | * '''0x1000''' - Has Sprites.dat overlay | ||
+ | * '''0x2000''' - Has Units.dat overlay | ||
+ | * '''0x4000''' - ''Overlay is flipped (unused)'' | ||
+ | * '''0x8000''' - Allow Beacons/Start Locations to be placeable | ||
==VF4== | ==VF4== | ||
− | + | MiniTile flags for each MegaTile. Referenced by CV5. | |
Struct Size: 32 Bytes | Struct Size: 32 Bytes | ||
− | + | ID Range: 0-65535 | |
− | *16 | + | * '''u16[16]``` - MiniTile Flags: |
− | **0x0001 - Walkable | + | ** 0x0001 - Walkable |
− | **0x0002 - Mid | + | ** 0x0002 - Mid |
− | **0x0004 - High (Mid and High unchecked = Low) | + | ** 0x0004 - High (Mid and High unchecked = Low) |
− | **0x0008 - Blocks View | + | ** 0x0008 - Blocks View |
− | **0x0010 - Ramp - Appears | + | ** 0x0010 - Ramp - Appears in the middle of most ramps/stairs |
− | **Rest unknown/unused | + | ** Rest unknown/unused |
==VX4== | ==VX4== | ||
− | + | MiniTile graphic references for each MegaTile. Referenced by CV5. | |
Struct Size: 32 Bytes | Struct Size: 32 Bytes | ||
− | + | ID Range: 0-65535 | |
+ | |||
+ | * '''u16[16]''' - MiniTile graphics | ||
+ | ** '''Bit 0''' (0x0001) - Horizontally Flipped | ||
+ | ** '''15 Bits''' (0xFFFE) - VR4 reference | ||
+ | |||
+ | ==VX4EX== | ||
+ | Replaces VX4 in SC:Remaster and tileset expanding plugins to allow for more minitiles. Note that SC:R itself does not use this file, it is used by SCMDraft. | ||
+ | |||
+ | Struct Size: 64 Bytes | ||
+ | |||
+ | ID Range: 0-4294967296 | ||
+ | |||
+ | * '''u32[16]''' - MiniTile graphics | ||
+ | ** '''Bit 0''' (0x00000001) - Horizontally Flipped | ||
+ | ** '''23 Bits''' (0xFFFFFFFE) - VR4 reference | ||
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==VR4== | ==VR4== | ||
− | + | Graphical Data for minitiles. Referenced by VX4 or VX4EX. | |
Struct Size: 64 Bytes | Struct Size: 64 Bytes | ||
− | Max ID: 32767 ( | + | Max ID: 32767 (VX4) or 2147483647 (VX4EX) |
− | * | + | * '''u8[8][8]''' - WPE color index |
==WPE== | ==WPE== | ||
− | + | 256-color RGB Palette. | |
− | + | Struct Size: 4 Bytes (entire file is always 1024 bytes). | |
− | + | ID Range: 0-255 | |
− | * | + | * '''u8''' - Red |
− | * | + | * '''u8''' - Green |
− | * | + | * '''u8''' - Blue |
− | * | + | * '''u8''' - Unused |
==DDDATA.BIN== | ==DDDATA.BIN== | ||
− | + | Doodad placeability. Referenced by CV5. | |
− | Struct Size: 512 Bytes ( | + | Struct Size: 512 Bytes (entire file is 256KB). |
− | + | ID Range: 0-511 | |
− | *256 | + | * '''u16[256]''' - CV5 Group ID references for placeability. Only the first Doodad Width*Height indexes are used for each doodad. A value of 0 is used on null tiles and can be placed anywhere. |
[[Category:StarCraft]] | [[Category:StarCraft]] | ||
[[Category:Reference]] | [[Category:Reference]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 22:17, 8 August 2022
Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locations, etc.). All values are unsigned.
CV5
This file defines the various tile groups that are referenced by the TILE/MTXM sections of the CHK (0x7FF0 for the group index, 0x000F for the tile index).
Struct Size: 52 bytes ID Range: 0-2047
For non-doodad tiles:
- u16 Terrain Type - 0 for unused/unplaceable, 1 for doodads, 2+ for basic terrain and edges
- u16 Flags - Properties for this group of tiles
- Rect16 Edge Types - Determines what tile types can be adjacent to tiles in this group. Unsure if StarEdit actually uses these, or if they are just reference/outdated values.
- u16 Left
- u16 Up
- u16 Right
- u16 Down
- Rect16 Terrain Piece Type - Determines multi-tile blocks of terrain (e.g. 2x3 cliff pieces). A value of 0 can match any appropriate tile, otherwise the edge only pairs with a matching Terrain Piece Type value and tile index. Unsure if StarEdit actually uses these, or if they are just reference/outdated values.
- u16 Left - Unknown/unused (always 0)
- u16 Up
- u16 Right - Unknown/unused (always 0)
- u16 Down
- u16[16] Tiles - VX4/VF4 MegaTile reference
For doodad tiles (1024+ in pre-remaster tilesets, but SC:R puts some doodads before that index on some tilesets):
- u16 Terrain Type - 0 for unused/unplaceable, 1 for doodads, 2+ for basic terrain and edges
- u16 Flags - Properties for this group of tiles and doodad
- u16 Overlay ID - Sprites.dat or Units.dat ID, depending on flags
- u16 SC:R Doodad - Set to 1 on doodads added by SC:R
- u16 Group String - 1-based stat_txt.tbl string index
- u16 Unknown/unused (always 0)
- u16 Doodad ID - dddata.bin index
- u16 Width - Width in tiles of the doodad
- u16 Height - Height in tiles of the doodad
- u16 Unknown/unused (always 0)
- u16[16] Tiles - VX4/VF4 MegaTile reference
Flag Values (some flags appear to be unused/outdated, while others appear to be used internally by StarCraft. These values have been italicized):
- 0x0001 - (Generally) buildable and/or passable terrain types?
- 0x0002 - Unknown/Unused
- 0x0004 - Impassable terrain types?
- 0x0008 - Unknown/Unused
- 0x0010 - Trees?
- 0x0020 - Unknown/Unused
- 0x0040 - Creep (unbuildable for non-creep buildings)
- 0x0080 - Unbuildable
- 0x0100 - Objects/Rocks/Trees?
- 0x0200 - Mid Ground (deprecated? some values are incorrect)
- 0x0400 - High Ground (deprecated? some values are incorrect)
- 0x0800 - Unknown/Unused
- 0x1000 - Has Sprites.dat overlay
- 0x2000 - Has Units.dat overlay
- 0x4000 - Overlay is flipped (unused)
- 0x8000 - Allow Beacons/Start Locations to be placeable
VF4
MiniTile flags for each MegaTile. Referenced by CV5.
Struct Size: 32 Bytes
ID Range: 0-65535
- u16[16]``` - MiniTile Flags:
- 0x0001 - Walkable
- 0x0002 - Mid
- 0x0004 - High (Mid and High unchecked = Low)
- 0x0008 - Blocks View
- 0x0010 - Ramp - Appears in the middle of most ramps/stairs
- Rest unknown/unused
VX4
MiniTile graphic references for each MegaTile. Referenced by CV5.
Struct Size: 32 Bytes
ID Range: 0-65535
- u16[16] - MiniTile graphics
- Bit 0 (0x0001) - Horizontally Flipped
- 15 Bits (0xFFFE) - VR4 reference
VX4EX
Replaces VX4 in SC:Remaster and tileset expanding plugins to allow for more minitiles. Note that SC:R itself does not use this file, it is used by SCMDraft.
Struct Size: 64 Bytes
ID Range: 0-4294967296
- u32[16] - MiniTile graphics
- Bit 0 (0x00000001) - Horizontally Flipped
- 23 Bits (0xFFFFFFFE) - VR4 reference
VR4
Graphical Data for minitiles. Referenced by VX4 or VX4EX.
Struct Size: 64 Bytes
Max ID: 32767 (VX4) or 2147483647 (VX4EX)
- u8[8][8] - WPE color index
WPE
256-color RGB Palette.
Struct Size: 4 Bytes (entire file is always 1024 bytes).
ID Range: 0-255
- u8 - Red
- u8 - Green
- u8 - Blue
- u8 - Unused
DDDATA.BIN
Doodad placeability. Referenced by CV5.
Struct Size: 512 Bytes (entire file is 256KB).
ID Range: 0-511
- u16[256] - CV5 Group ID references for placeability. Only the first Doodad Width*Height indexes are used for each doodad. A value of 0 is used on null tiles and can be placed anywhere.