Lost Souls RPG
Made By: Taylor Swift (or, for those of you on battle.net, Ultimoo)
Story
You are an Unbound Shell. What exactly is an Unbound Shell? No one knows. Every couple of years, graves disappear and in their place, are the shells of people who once lived. They are given another chance to live once more, but no longer do they possess a soul within them. Hence, they search the land to attempt to fill the void in their body, to attempt to fill this empty space within them with the souls of others. No one knows why they're here, and why they were given a second chance, but their presence is widespread enough throughout the land for people to immediately recognize an Unbound Shell. You are brought to life, and with no souls or any idea how you were brought back, you must travel through the land in order to find out about why you exist on this plane.
Gameplay
Lost Souls is an RPG that revolves around the ability for your hero, the Unbound Shell, to steal souls from fallen enemies. The chance to steal a soul is 75% chance in-game. Stealing a soul is simple, all you need to do is attain the killing blow on an enemy who possesses a soul and you have a chance to steal it. Enemies that have the [S] beside their name are enemies who will release souls, while enemies who possess a [N] beside their name cannot have their souls extracted, or simply do not possess a soul for you to use. Once you attain their soul, it will be automatically moved to an area filled with 6 horizontal boxes (2x2 tile size).

Note: In this picture, the left most soul is the zergling, and my furthest right box is locked, as I have not put any stats into improving the # of boxes
These boxes represent the souls you currently possess but do not have full control over, these souls are basically in limbo until you do something with them. Souls will fill from left to right, until you have no more available boxes (boxes blocked off by buildings need to be unlocked). Once you are full on souls, you may continue receiving souls, but this will replace the left-most soul in your boxes. In order to do something with these souls, you'll need to use the gateway, which acts as the interface between the boxes and the stored souls area (high ground, or the area adjacent to the dropship).
Soul Selector (Gateway)
Collapsable Box

The gateway has the following functions, which all affect the leftmost box/soul:
Zealot - Store the soul, moving it from a box to an area where the soul can be permanently kept. Souls kept in this area will stay with you until death.
Dragoon - Break the soul. By breaking a soul, you immediately destroy the soul, but you gain the ability to use that soul free of charge (no gas cost). Breaking a soul has an inherent cool down, which can be reduced by leveling up the Improve Break Soul stat.
High Templar - Discard the soul. This discards the soul, moving all other souls to the left. This is useful when you have acquired a new soul but it is on the furthest right square. Because Break Soul has an cooldown, using the high templar allows you to select souls more easily.
Dark Templar - This property of the Unbound Shell is unknown, but may be unlocked later in the game. If you wish to know it's function, read the spoiler box.
Collapsable Box

Use Soul (Dropship) / Permanent Soul Area
Collapsable Box

Though the gateway system is important, so is the area where you have stored your souls permanently. This area acts as the main hub for all your souls that you have chosen to store. Do note, there is a limit on the max amount of stored souls you may have, this max limit is represented by the minerals near your dropship, and can be upgraded using stats. There are many options for a soul in this area:
Activate/Deactivate Soul - By bringing your soul to this beacon, you load the soul into the Use Soul function (Dropship). All souls that are in the dropship can be cast an infinite amount of times, assuming one has the required gas to cast it. Gas is naturally accumulated over time. This will be the bulk of your spell-casting, so make sure to hot-key the dropship. If you wish to remove the soul, simply bring back the same soul to the area and it will be removed.
Soul Info - As said, bringing your soul to this beacon will provide you info about that specific soul. Things that may be described include quirks about the soul, the mana cost, and any other restrictions that may be present on the soul itself.
Discard All Loaded Souls - This removes all the souls currently present in the dropship, allowing you to re-customize what is in the dropship.
Release Soul - Releases the soul, allowing you to store another soul in it's place. (NOTE: Releasing a soul will not remove it from the dropship)
Stats/Leveling Up
Killing monsters will yield experience and gold. Kill enough monsters, and you will gain a level. Gaining a level automatically fills your health to full, and provides slightly increased gas regen for a short amount of time. With every level, comes a Fragmented Soul. These fragments allow you to improve your character and make him stronger. Fragments can also be received through quests and finding glowing crystals in the world. There are four available areas you may improve with a Fragment.
Collapsable Box

Improve Break Soul - Improves the cooldown of Break Soul. Allows you to cast it more often, if you enjoy the prospect of using a soul at no mana cost.
Improve Soul Storage (+capacity)) - Increases the maximum amount of souls available in the storage area by one, this is represented by the minerals at your area. (Initial amount is a maximum of 3 stored souls)
Improve Soul Regen - Soul Regen increases your gas capacity by 5, and improves the regeneration speed of gas by 5%.
Improve Soul Boxes - Removes one building from your soul boxes area, allowing you to have one more soul in limbo. A inherent max of 3 is placed, allowing you to have up to 6 souls in limbo at a time.
Interactions with NPCs
Most NPCs in the world can talk to you, and all the NPCs in the first town will talk to you if you prompt them. Important NPCs are usually marked by a sprite of some sort, either meaning a quest or an upgrade is available. Currently, the talking system is very finicky, meaning you will have to move away and back towards NPCs that don't talk to you the first time, or try to approach the NPCs from different angles. Make sure to talk to NPCs, as they might give you hints about the world itself and reward you with Fragments and gold.
Life In Death (Respawning)

The respawn system is simple in Lost Souls. If you fall during in battle, do not worry, as any of your allies may revive you as long as they touch a stone statue. (Located throughout the world as a unique looking doodad.) There is no EXP or gold penalty for dying, but if you do happen to die, you will lose all souls that you currently possess, meaning souls in limbo and in the storage area. The only time you can lose in Lost Souls if no other Unbound Shells are present to revive you, or if all of you die during a boss battle.

If you become heavily damaged during a fight with an enemy or boss, you can heal by touching a blue fire. These blue fires will rejuvenate your hero, and provide a very slight increase in gas.
Music
I use a lot of sound clips in my RPG, so make sure to turn off Starcraft music and turn up the sound a little. However, if you do not enjoy listening to my various clips of music, there is an option present to disable it. If it is popular enough, I may release a version without a music, but I feel that would defeat the purpose of trying to build atmosphere/mood. I will try to keep the file size under 1MB however.
There is also a tutorial in game that explains everything I've basically posted about the game play, but I've had complaints that it is a little too in-depth.

Special Thanks:
Collapsable Box

Progress:
Terrain: 60%
Triggers: 40%
Ideas: 70%
Overall Progress: 55%
Progress: 55%
Any comments, suggestions, or ideas for cool spells for souls are welcome and encouraged in this thread. The version that is most recently uploaded for open beta testing is Version 0.5, located here: http://www.staredit.net/files/1848/
Post has been edited 14 time(s), last time on Feb 22 2010, 4:01 pm by Taylor Swift.
None.