=Introduction=
When the fallen the man reaches his gaze, the only one to see his darkness rises above the else seen behind him. He utters a phrase that echoes through the cold night wind... He speaks for all mankind. A man who has died was thrown into the cold darkness of death, cast down from his previous position on our planet. He seeks to return home, but thousands of confusing and surrealistic events happen on his pathway to a destination that has yet to be defined. The voices of the fallen guide him through the depths of this forgotten realm, speaking to you to guide your journey through the afterlife. Many obstacles barred his way, but only the bravest of beings have encountered him yet far. He ventures out of the temple of creation, following this newly formed path in front of him. Little does he know... The world isn't set, as it forms around him as he goes along. When will he return home, what magic and evil linger in this realm? How may you use the power, and how will it use you?_____________________________________________________________________________________________________________________________________________
=Gameplay=
This is a single-player game with optional observers, these observers are recommended to be experienced players that may guide you if you get stuck anywhere. The gameplay uses a unique system of level-blocks to point you in the direction you need to go. As the game drops you into a realm where there is near-infinite confusion, you are simply told what to do and then dropped on your head out into the gameplay area. It is recommended to summon the maximum amount of familiars you can at one time, this map is unfinished and lacks a definite death trigger, for some parts of the map require your character to die and/or respawn. There are other areas of the map where you may encounter invincible units, do not try to get into their containment holders. If you are successful in doing so, the game is over.
The game also consists of several pylon radii, if you look closely they will point the direction you need to go. Also, there are numerous chests and jars throughout your journey. An important note is that Chests give you gold, and Jars give you mana. Mana is vespene and is required for you to summon familiars, the magic system isn't done yet, and therefore if you reach the secret and overly hidden "Reaver Dungeon" then you're not going to make it._____________________________________________________________________________________________________________________________________________
=Map Specifications=
Tileset: Jungle
Dimensions: 192x192
Players: 1
_____________________________________________________________________________________________________________________________________________
=Additional Information=
=Players=
Unknown
=Familiars=
Archer
Swordsman
=Items=
Scroll
Keys (Tutorial)
Mountain Key (Dungeon 2)
=Goodies=
Jar (+Mana)
Chest (+Gold)
=Boss Levels=
Revenant (Tutorial)
Changelog

=Changelog=
Project started 12/15/09
File update #4 [1/1/10]
-Made new areas accessible
File update #4 [12/23/09]
-Added continuation
-New Item! - The Mana Jar
-New Spell! - Make medic to heal (Not shields.)
-New dungeon! - Jail (2)
-Added more chests.
-Slightly modified tutorial.
-Attempted storyline expansion.
-Made the 'Epic bridge' more epic.
File update #3 [12/21/09]
-Added first town
-Expanded play area
-Added a 'Secret Area'
-New Dungeon
-Addition to second dungeon
-Added on to the intro.
File update #2 [12/20/09]
-Completed 'Epic Bridge'
-Made Guarded town entrance.
-Dungeon #1 completed
-Additional Familiar Added
File update #1 [12/20/09]
-Finished the tutorial portion.
-Added the Summoning Skill.
-Made completely random/mixed loop.
-Introduction completed.
Query - New Computer hates loading programs with StarCraft, and also gives me permanently high lag... WHY? And how so I fix this...?
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Post has been edited 6 time(s), last time on Jan 16 2010, 8:51 pm by Lyoko367.
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Downloaded! I'm on a roll dling new maps at
Warp Speed after their release!
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Sleeping wolves wake hungry.
Story reminds me of Torment somewhat.
Replies for this topic are necessary for bug-fix's and changes! Opinionate, so I may know how my map is working, please.
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Not getting any replies has yet to pose positive effects upon my map, I'll ask one last time that if you played the map... PLEASE reply with some sort of input and/or suggestions for the map.
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This is hax, you get 10 downloads instantly and mine stays 0 XD
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Okay i downloaded this and i must say. Great map. The atmosphere is intense and nothing was confusing. Although after i left the tutorial place i couldnt find where to go after i got those keys. Great map though.
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Thank you for your reply, certain conditions are refraining me from finishing the map, so this is all I can get.
-Someone tell me how to get SC to work w/o lag on Windows 7!!
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Disable Color Cycling in the Options ingame.
edit: damned, I thout the lagging would describe the behaviour of starcraft and not the network's performance. It fixes the behaviour of Starcraft.
Post has been edited 1 time(s), last time on Feb 11 2010, 7:48 am by Ahli.
I'll give it a try, will it enable me to host again, because I could host up to when I got this new computer. And everyone lags with 2 bars except for the game host.
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Well I have it a few shots and appear to have reached the end or at least I visited all the areas. Found some bugs, I liked the start but after that and the first temple things deteriorated though the jail escape was fun. Here are my notes on the attempts, hope it helps. Oh yea, aside from those notes I have to stay getting stuck multiple times was a little annoying and you might consider blocking that tree path at least until there is something out there usable, I spent about 15 minutes exploring it all in my last attempt.
Lyoko367's Afterworld - preview information indicates author and part of a line description, good wait room colors. No briefing data (maybe put at least made by or something in briefing...none looks kind of lame), Interesting in game intro, Tutorial Temple nice, though some parts of it were slow. Nice in game sounds. Pylon affect was good, system for getting items was simple enough. Casting worked ok though it would be nice to have barracks replaced if you accidentally lift it.
Attempt #1: 07:28, got stuck in Tutorial Temple after picking up two keys when a gateway failed to appear (I think I was on the spot when it was supposed to appear). Also found out spells (barracks) can be lifted and if it is lifted it dies and you don't get another one.
Attempt #2: 11:30, got stuck in the temple with Probes and Archons after trying to run past the fighting archons and Hydras my units were stuck in an invisible bubble and shot to death as they were unable to move. Was surprised at no defeat message. Wish mission objectives gave some sort of loose guidelines. I found the second familiar scroll this game.
Attempt #3: 14:14, was escaping from jail walking along path when suddenly I was transported into a room with lurkers where my character was eventually killed in part due to the accidental lifting of my barracks again.
Attempt #4: 30:03 Found a path through some woods that let me explore a large amount of open space and some structures with nothing in them (unfinished map section I am assuming). Explored entire map, and got stuck in another temple with lots of non-responsive units. Interestingly I never ended up in the Dungeon with lurkers this game.
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I tried playing this map...interesting, though some spawn triggers were a bit delayed (that's pretty trivial, though).
Suggested points of improvement:1. In the start(ish) of the game, when all of those zerglings spawn at the final battle sequence of the tutorial map, your unit is frozen for several seconds, and you are forced to watch as your character rapidly loses health. If a first-time player walked into the middle of the room and waited, without summoning a familiar beforehand, his/her unit would undoubtedly be surrounded and killed (or almost killed) while it was frozen. After experimenting a bit, I found that running into a corner behind a pillar and having a marine cover your back is one of the only ways to survive this "frozen" moment. (If someone could please tell me the proper way to defeat all enemies in this room without running and hiding, it would be greatly appreciated.)
2. The familiar summoning system is fine...the first time. After your familiar dies once, (such as in those uncontrollable events when you are sent to prison,) training a marine or firebat no longer summons a familiar; rather...it trains a marine or firebat. Make sure you have "Preserve trigger" on...if you do, then I'm at a loss.
3. Sort of a subset of #2, you know those "I'm Watching You..." turrets (or something or other) that are in place to prevent you from lifting off buildings in the menu area? Well, they can be destroyed after the "summon familiar" trigger fails- just by building a single marine. Then, the barracks can be lifted off and can be flown around the map to provide instant troop support! Yeah! (Definetely not what was intended, I suppose...)4. Okay...with that dungeon with the lurkers that your are sent to when you go the wrong way when leaving the prison, I would suggest that you add in a little message to let the player know just what happened...(I was somewhat surprised the first time.) On that note, how do you get out of the cell, anyways? I flew in the barracks and had a marine destroy the locks, because I couldn't summon a familiar.
5. What happens in that blackout part of the tutorial where your unit is transferred to another player, and then something goes "Haha...oh it's you..." (or something to that effect)? I suggest a bit of clarification, or a message that at least provides some context.
Note: This was played in Single Player mode. Should I have done it in Multiplayer? I guess I'll try it, and see if those triggers are still giving me trouble. [i](As it turns out, many of these problems were due to Single Player Mode. They are italicized.)
Other than those few points, good gameplay, not too many complicated controls to comprehend or hotkey, and the story has plenty of room to expand to.
Post has been edited 1 time(s), last time on Feb 17 2010, 4:41 am by Expopower.
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I can help you with a few of those questions, the tutorial part where you lose control and it says oh ha is that you--is a demonstration of what one of the map's stronger bosses can do (temporarily take over your character). I played it in network lan mode.
Your guy is frozen in that last fight because it is simulating what would apparently (I think) be one of the last boss battles. The best way out of it is to stim your marine so it dies faster. When you cast another spell it gets your guy unlocked faster.
I just assumed the wrong way thing was a dead end way to end the rpg sooner since it was incomplete in a lot of areas but I guess we'd have to ask the author.
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Well I have it a few shots and appear to have reached the end or at least I visited all the areas. Found some bugs, I liked the start but after that and the first temple things deteriorated though the jail escape was fun. Here are my notes on the attempts, hope it helps. Oh yea, aside from those notes I have to stay getting stuck multiple times was a little annoying and you might consider blocking that tree path at least until there is something out there usable, I spent about 15 minutes exploring it all in my last attempt.
Lyoko367's Afterworld - preview information indicates author and part of a line description, good wait room colors. No briefing data (maybe put at least made by or something in briefing...none looks kind of lame), Interesting in game intro, Tutorial Temple nice, though some parts of it were slow. Nice in game sounds. Pylon affect was good, system for getting items was simple enough. Casting worked ok though it would be nice to have barracks replaced if you accidentally lift it.
Attempt #1: 07:28, got stuck in Tutorial Temple after picking up two keys when a gateway failed to appear (I think I was on the spot when it was supposed to appear). Also found out spells (barracks) can be lifted and if it is lifted it dies and you don't get another one.
Attempt #2: 11:30, got stuck in the temple with Probes and Archons after trying to run past the fighting archons and Hydras my units were stuck in an invisible bubble and shot to death as they were unable to move. Was surprised at no defeat message. Wish mission objectives gave some sort of loose guidelines. I found the second familiar scroll this game.
Attempt #3: 14:14, was escaping from jail walking along path when suddenly I was transported into a room with lurkers where my character was eventually killed in part due to the accidental lifting of my barracks again.
Attempt #4: 30:03 Found a path through some woods that let me explore a large amount of open space and some structures with nothing in them (unfinished map section I am assuming). Explored entire map, and got stuck in another temple with lots of non-responsive units. Interestingly I never ended up in the Dungeon with lurkers this game.
That dungeon filled with lurkers etc is when you fall from the dungeon path by walking on the temple terrain. (Just felt like trying to clear that up) This map was made in a week and last-minute. I couldn't make any more finishing touches considering the plight I mentioned earlier.
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I can help you with a few of those questions, the tutorial part where you lose control and it says oh ha is that you--is a demonstration of what one of the map's stronger bosses can do (temporarily take over your character). I played it in network lan mode.
Your guy is frozen in that last fight because it is simulating what would apparently (I think) be one of the last boss battles. The best way out of it is to stim your marine so it dies faster. When you cast another spell it gets your guy unlocked faster.
I just assumed the wrong way thing was a dead end way to end the rpg sooner since it was incomplete in a lot of areas but I guess we'd have to ask the author.
First one to get it all right, congratulations, my friend.
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