Staredit Network > Forums > SC1 Map Showcase > Topic: Morpheus 3 1.0 REPLAY AVAILABLE
Morpheus 3 1.0 REPLAY AVAILABLE
Dec 23 2009, 1:38 am
By: Kaaysel  

Dec 23 2009, 1:38 am Kaaysel Post #1



So, a few days ago, i gave myself the task of recreating the action atop galaxy scrappers that is Morpheus 3, from Unreal Tournament 2004. And while the player/weapon spawns aren't exactly the same, i'll hope people like this attempt at a decent recreation. I've included 7 weapons, and the "Codenames", used in each team's force title. Also, all units have 100 HP, and the Shield Cannon has 50 shield points as well. Uses Last Man Standing-type settings (If you catch my draft).

Semi-Detailed instructions at in-game objectives.

Weapons used:

Bio-Rifle: Infested Sarah Kerrigan. She does no damage at all, but she can ensnare enemies, making her a good combo for Flak Cannon or Shield Cannon/Gun.

S.R. Flak Cannon: Archon. Does 35 damage with his Psionic Shockwave. Damage+splash=Good for congregated enemies or Shield Cannon fights (xD).

Shield Cannon: Probe. Does 45 damage (Because everyone told me it was imbalanced until i lowered his damage this much, as it was originally 70), and has 50 shield points. Also, as a small twist, i gave it the ability to create Pylons for free.

Assault Rifle: Marine. Does 15 damage, so it's sucky enough for a starting weapon. Can't stim.

Minigun: Jim Raynor. Does 20 damage and can use Stim Packs, so it does pack a punch and it's really powerful if used well.

Sniper Rifle: Alexei Stukov. Does 40 damage, although can't stim. Especially useful against Minigun, Assault Rifle, Shield cannon and itself, as it only does part of it's max damage to any other units. Can't cloak or lock.

Shock Rifle: Dragoon. Does 35 damage, with the range upgrade implemented.



GAME REPLAY AVAILABLE RIGHT NEXT TO THE MAP!


Oh yeah, and if someone can fix that one glitch that is shown in the replay for me, i'm in debt >.>

Attachments:
Morpheus 3 Replay.rep
Hits: 3 Size: 59.4kb
Morpheus 3.scx
Hits: 11 Size: 61.11kb

Post has been edited 2 time(s), last time on Dec 23 2009, 9:57 pm by Kaaysel.



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[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[06:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[01:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[08:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
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