Semi-Detailed instructions at in-game objectives.
Weapons used:
Bio-Rifle: Infested Sarah Kerrigan. She does no damage at all, but she can ensnare enemies, making her a good combo for Flak Cannon or Shield Cannon/Gun.
S.R. Flak Cannon: Archon. Does 35 damage with his Psionic Shockwave. Damage+splash=Good for congregated enemies or Shield Cannon fights (xD).
Shield Cannon: Probe. Does 45 damage (Because everyone told me it was imbalanced until i lowered his damage this much, as it was originally 70), and has 50 shield points. Also, as a small twist, i gave it the ability to create Pylons for free.
Assault Rifle: Marine. Does 15 damage, so it's sucky enough for a starting weapon. Can't stim.
Minigun: Jim Raynor. Does 20 damage and can use Stim Packs, so it does pack a punch and it's really powerful if used well.
Sniper Rifle: Alexei Stukov. Does 40 damage, although can't stim. Especially useful against Minigun, Assault Rifle, Shield cannon and itself, as it only does part of it's max damage to any other units. Can't cloak or lock.
Shock Rifle: Dragoon. Does 35 damage, with the range upgrade implemented.
GAME REPLAY AVAILABLE RIGHT NEXT TO THE MAP!
Oh yeah, and if someone can fix that one glitch that is shown in the replay for me, i'm in debt >.>
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Post has been edited 2 time(s), last time on Dec 23 2009, 9:57 pm by Kaaysel.
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