Staredit Network > Forums > SC1 Map Showcase > Topic: Ghost Deathmatch (es)
Ghost Deathmatch (es)
Dec 20 2009, 3:31 am
By: Kaaysel  

Dec 20 2009, 3:31 am Kaaysel Post #1



---(=Attachments Below=)---

Right so... These are some of my maps. I'm not really much of an experienced map-maker, so i guess not much people will like these but, well, that's what constructive criticism exists for, right?

Anyway, the point on these maps (the Ghost Deathmatch series) is to, well, kill the enemy Ghost(s). You can also ally other players, at your own risk (backstabs). There is also a short backstory for each map (currently 2 only), backstories with which i plan to connect the whole series to make a sort of story, :P.

Now here's a brief description of both maps:

Ghost DM-Crystal Maze:
In this one, you're a ghost with cloak capabilities (although it's a short time and large cooldown, you know, for emergencies only), and the battlefield is a maze made of minerals. What makes this different from the other (Lava Lake) is that at the top there are Health Kits which, if brought to the beacon, heal you completely, thus making the game a little more interesting (according to me...). The size is 128x128.

Ghost DM-Lava Lake:
Pretty much same as the other one, except in this one, the battlefield is a Lava Lake, with magma too of course. So anyways, in this one, there are no health packs, but rather, you get TWO ghosts to wage war with, which is what makes this different from Crystal Maze. The size on this one is 64x64, making it a small, blood boiling arena.

So yeah, that's it. Some more Ghost Deathmatch maps are in the schedule but this is it for now. I got some other maps too but i see most topics focus on only one map or maps about the same stuff, so didn't really know what to do. Hope you like, below are the map attachments.

Attachments:
Ghost DM C-Maze.scx
Hits: 6 Size: 38.44kb
Ghost DM-Lava Lake.scm
Hits: 3 Size: 34.75kb



None.

Dec 21 2009, 12:50 am PearS Post #2



downloaded em but i'm having port problems...ima fix that and then get back to you =]



None.

Dec 21 2009, 3:38 am Kaaysel Post #3



Okay but don't expect something like... OMFGUBERAWESOME BURGERSAUCE!

Because it's not, sadly.



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[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[06:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[01:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[08:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
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