I will need users to help beta test the latest version of Civilization Sapphire on Thursday at 4:00pm PST (6:00pm CST).
Screenshots (that's plural) by request:


Version 1.0 to 1.2 Beta changes.
DISPLAY CHANGES:
- When any building that provides resources or technology points is constructed, the player will receive feedback in the following format:
Constructed 3 out of 5 Naval Academies. This provides 600 technology points per turn. - When the player performs a task contrary to success, tips will now be displayed.
Example: If a player loses his Nexus...
Tip: Construct a Comsat Station to acquire more Probes if all of yours are lost.
Example: If player has killed zero ursadon and the timer reaches 45 seconds...
Tip: Hunting cows provides a powerful resource bonus.
Example: If player controls exactly zero zerglings AND has zero kill score...
Tip: Starcraft may not be the game for you. Perhaps find a nice book to read?
UNIT CHANGES:
- Trader has been renamed Builder.
- Cleric cost reduced from 150 minerals to 100 minerals.
- Cleric build time reduced from 34 seconds to 15 seconds.
- Hoplite/Javelineer build time reduced from 15 seconds to 12 seconds.
- Javelineer armor has been reduced from 5 to 4.
- Javelineer damage has been increased from 8 to 9.
- Swordsman shield points reduced from 3 to 2.
- Swordsman damage reduced from 7 to 5
- Pikeman shield points reduced from 5 to 3
- Pikeman armor points reduced from 4 to 3
- Pikeman damage upgrades increased from +1 to +2
- Cannonball cost increased from 40 minerals to 80 minerals
- Cannonball build time increased from 7 seconds to 15 seconds.
- Cannons now replace Catapults in the Dragoon slot. Previously cost 800 minerals and built in 60 seconds.
- Ballista/Catapult/Cannon cost reduced from 400 minerals to 300 minerals.
- Ballista/Catapult/Cannon build time reduced from 50 seconds to 35 seconds.
- Cannon health reduced from 200 to 150.
- Steel Cannon health reduced from 300 to 250.
- Steel Cannon armor reduced from 10 to 8.
- Mortar Units have been moved to the Goliath slot, but are otherwise unchanged.
- Trebuchet health reduced from 300 to 200.
- Trebuchet armor reduced from 5 to 4.
- Artillery health reduced from 350 to 300.
- Artillery armor reduced from 8 to 7.
- Musket Infantry damage increased from 15 to 16.
- Musket infantry damage upgrades increased from +1 to +2.
- Rifle Infantry damage increased from 20 to 25.
- Rifle Infantry damage upgrades increased from +1 to +3.
- Corvettes are once again a hero unit, freeing up valuable protoss supply.
Post has been edited 3 time(s), last time on Sep 16 2009, 12:03 am by Esponeo.
None.