Staredit Network > Forums > Modding Projects > Topic: FoTCDDaAoAtEtUaE:tBfK
FoTCDDaAoAtEtUaE:tBfK
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Sep 7 2009, 6:13 pm
By: Biophysicist  

Nov 5 2009, 12:51 am Biophysicist Post #21



FTS, I tried to PM you about something concerning this mod, but your inbox is still full. Clear out some space please.



None.

Nov 11 2009, 7:06 pm Biophysicist Post #22



Here's the most recent version: http://www.mediafire.com/?zmhyz4m0onu

No AI yet because I suck at AI scripting. (My own internal version has an AI but it sucks unless it rushes, in which case it's unbeatable.)



None.

Nov 13 2009, 10:51 pm Biophysicist Post #23



After several games, I have decided to abandon this mod. The economy system is too annoying to use, and no one ever uses the Kitten Drive. Those were supposed to be the main features of the game. Without them, it's just ITAS but retarded. >.>

However, I do not consider this a failure. I have learned many things, both about plugins/C++ and about game design. My next mod, Summoner, will take these new lessons into consideration.

Lock please.

Post has been edited 1 time(s), last time on Nov 13 2009, 11:01 pm by TassadarZeratul.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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