Staredit Network > Forums > SC1 Terrain > Topic: Blend In Development)
Blend In Development)
Aug 3 2009, 4:45 am
By: Tempz  

Aug 3 2009, 4:45 am Tempz Post #1



Tempz Blend V1

Well this would also work for top left but this is just an example...



None.

Aug 3 2009, 5:25 am samsizzle Post #2



this looks great. A bit blocky but its got a lot of potential.



None.

Aug 3 2009, 7:12 am Falkoner Post #3



Only problem I see with it, is that those temple backs are unwalkable, so fat units may get stuck, otherwise it's a pretty nice blend :)



None.

Aug 3 2009, 7:22 am payne Post #4

:payne:

Yup, nice one there ;)



None.

Aug 3 2009, 7:38 pm Tempz Post #5



Quote from Falkoner
Only problem I see with it, is that those temple backs are unwalkable, so fat units may get stuck, otherwise it's a pretty nice blend :)
Well those temple backs is that circle doodad which is totally walkable... :D (untested)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:15 am]
Symmetry -- There are so many people here I'm surprised we're still online :hurr:
[09:47 pm]
Symmetry -- :wob::wob:
[09:14 pm]
Apos -- I like to :wob:-it :wob:-it.
[2026-8-22. : 11:25 pm]
Zakerozi -- HI
[2026-8-22. : 10:29 pm]
Symmetry -- handledeez nuts
[2026-8-22. : 7:42 pm]
Excalibur -- Its handled.
[2026-8-22. : 6:50 pm]
Praetor -- yo nude or another mod, anyone around rn?
[2026-8-22. : 7:30 am]
NudeRaider -- ultraviolet
[2026-8-22. : 4:42 am]
LoveLess -- ultragod
[2026-8-22. : 4:07 am]
Symmetry -- I'm trying to figure out an end goal for my map. So far the best I've got is "destroy the AI data centers to summon god then kill god"
Please log in to shout.


Members Online: hamsterkoster2